What a Distraction!

 

What a Tanker rules set.

What a Tanker rules set.

I’m not going to moan about the lovely weather and the Football again! No, I’ve been introduced to a new game, “What a Tanker!”. Written by Richard Clarke and Nick Skinner of Too Fat Lardies fame, the game is a simple and fun game of tank combat in World War Two. Fortunately, the game only really requires Two tanks per player ( you can of course just use one) and most wargamers will have a couple of tanks kicking around their collection somewhere! In my case I have some pre painted 1/72nd scale tanks that I had picked up cheaply as part of yet another of my ‘collections’, so I was good to go! I dusted off my late war Churchill and Sherman 75mm and trotted off to my mates house for a game. That in itself was a pleasure – no hernia inducing lifting of my growing Napoleonic army. Just two tanks, some dice and a ruler and set of rules and I’m sorted!

Sherman and Churchill ready for action

Sherman and Churchill ready for action

To be fair, Andy had set up the table with plenty of scenery, including the obligatory scattering of dead cows that were found over Normandy battlefields. He had also visited the Toofatlardies web site and downloaded the dashboard and other bits. You can see them here:

WHAT A TANKER DOWNLOADS

By the way, as far as I can see the downloads work perfectly- the people making the comments saying that they will not work may need to look at their own computer….

There are plenty of other reviews of the game out there on the net and ‘play through’ videos on Youtube but the one that I found the most useful is the one put together by the Lardies themselves. At just over thirty minutes long , it’s well worth a watch and you will be up to speed with the rules in no time.

The only thing is that I am unable to show you pictures of our game. I was so engrossed with the action, I forgot to take any! What I can tell you is that we had great fun playing the game and once we had got through a couple of turns, most of the rules/gameplay became second nature. The Lardies are experts at ensuring that their games are playable and create the sort of fun that most gamers will enjoy. The idea that initiative changes with each turn encourages players to take risks and creates those ‘cinematic’ show downs to produce high points ( or low… depending who wins through!) that keep the players engrossed in the game and provide the talking points afterwards.

My Sherman seemed to take on the character of a certain Brad Pitt movie, dicing with death and being constantly in harms way. It managed to survive most of the game- clearly there was a contract for a sequel in the offing! Andy’s star tank, a Jadgpanzer IV, quickly dealt with my Churchill, despite the superior armour of the Churchill but then he was promptly forced back into a wood and sat there as no movement dice were available! I think the correct word is schadenfreude as I watched Andy get ever more frustrated that his tank wouldn’t move. Eventually, it was the Jadgpanzer that won through, lumbering out of the wood (pun intended) and finally giving Brad Pitt the heroes ending that he was looking for! He who laughs last and all that…I only needed a small beer to overcome my brief disappointment at losing the game. Brad will no doubt be back again, perhaps next time with something more ‘shooty’ than the Churchill – pass the tank catalogue…

May be I need a bigger tank!

May be I need a bigger tank!

So we have another game to add to our repertoire. A slight distraction from Napoleonics and Samurai but with very little needed to get into the game, a welcome change. If you have a couple of Tanks gathering dust in your collection, I thoroughly recommend this game to you.

THE COMMERCIAL BIT

If you would like to get hold of this rules set, they are available post free, worldwide, at the time of writing, here:

WHAT A TANKER!

We have a huge range of 1/72nd scale tank kits in our shop. For a fast build, I recommend the Armourfast range, with two tanks per box, you only need spend £8.50 and you are in the game!

ARMOURFAST TANKS

ALL 1/72nd Scale Allied Tanks

ALL 1/72nd Scale Axis Tanks

Finally, if it’s scenery that you need we have plenty! However, We have just added some very nice 20mm or 1/72nd scale buildings to our range!

1/72 scale Buildings

I hope that you have as much fun as we did with these rules!

The Battle For Papelotte

One way or another, March has been a beast of a month! What with two bouts of snowy weather causing disruption both at home and work, a radiator bursting ( old age not cold…) flooding the bedroom and dining room, a brace and a half of significant Family Birthdays (Father in Laws 80th, Wifes 60th and Granddaughter’s 5th) all topped off with yours truly going down with a nasty dose of man flu, Hobby time has been at a premium.

Despite all of that, the month started with my attendance at the Bingham Napoleonic weekend on 3rd March. I was there with my two gaming buddies , Pete and Andy to run a demo wargame based on the action around Papelotte, Waterloo 1815. The previous year we had run a similar game based on the action at Quatre Bras with some success, so we thought a continuation into the next day would be fun. Andy, who does the organisation & research had decided that the action around Papelotte is very much under represented in favour of the other ‘big’ moments in the battle. I also had a very nice Sarissa Precision model of Papelotte lying unfinished in my garage so it was an excuse to get on with the model for the day!

You can read how I went about finishing the model for the Demo game here:

PAPELOTTE IN PROGRESS

The other attraction of basing a game around Papelotte was that most of the Allied Soldiers fighting there were actually Allies, not British Redcoats, so a force of Nassau, Dutch-Belgium’s and Hanoverian troops would be taking on the might of France. Of course, we didn’t follow the exact script or order of battle. Andy likes to have a bit of ‘what if’ in his battles – it gives us armchair generals something to pontificate about whilst munching our mid morning bacon cobs….

The rest of the blog is a bit picture heavy but should guide you through the battle as it unfolded.

Dutch Jaeger deployed outside of Papelotte.

Dutch Jaeger deployed outside of Papelotte.

2nd Nassau were deployed inside the farmhouse - hold at all costs!

2nd Nassau were deployed inside the farmhouse – hold at all costs!

French cavalry scout the battlefield

French cavalry scout the battlefield

Once the French Cavalry had scouted the area, the French Columns deployed to take the Farm house and capture the ridge, pushing Wellingtons left flank back and preventing him from reinforcing his centre.

The French Advance!

The French Advance!

Despite reaching the road running across the ridge, the French advance is held by the Hanoverian Landwehr.

Hannoverian Landwehr hold the line!

Hannoverian Landwehr hold the line!

At Papelotte farmhouse, the light Jaegers were quickly overcome and the assult of the farmhouse began.

The skirmishers are overcome

The skirmishers are overcome

Despite taking casualties, the Nassau hold on.

Despite taking casualties, the Nassau hold on.

The road was fiecely contested!

The road was fiercely contested!

The French were very determined!

The French were very determined!

Meanwhile, the Dutch & Belgian troops had managed to redeploy and march to relieve the pressure on Papelotte.

Dutch - Belgians save the day

Dutch – Belgians save the day

Catching the French attackers in the flank, they push them back, and Papelotte is held!

Papelotte is secure!

Papelotte is secure!

If Papelotte is secured and with it, the corridor for Prussian reinforcements to arrive, the battle is still in the balance. The French General decides to ignore the farmhouse in favour of a push on the ridge.

Take the ridge!

Take the ridge!

Advance!

Advance!

French Pressure begins to win

French Pressure begins to win

The determined French attack on the ridge now began to have it’s effect and despite reinforcements, the Hanoverians were pushed back. As yet, there were no signs of the Prussians arriving to help out either. Clearly they had be delayed!  Wellington would be forced to shore up his left wing to hold the French back. Would this have made a difference to the overall battle? Well, it was a good time to stop for cakes & coffee and consider the position!

The battle is ours!

The battle is ours!

And so the battle drew to an end. We had played the game at a very lazy pace although we had few opportunities to talk to visitors – the bad snow fall had meant that visitor numbers to the show were very low. The show had been held on the same day as Hammerhead and despite Hammerhead being cancelled, this seemed to have the effect of dissuading anyone from travelling to Bingham, even though the major roads were open.

It was a shame that the event was so quiet as there were some very interesting speakers and guests on through out the day. Perhaps if you are free next year, you might like to pop along, weather permitting!

 

Whats on the workbench?

You can tell that I am struggling to get anything finished by the title of this weeks blog. It’s been one of those busy fortnights where my painting and modelling has had to take a back seat to the other things in life. Mind you I did manage a Black powder game last Thursday, during which I was comprehensively thrashed by my opponent, Mr Grant. I wished that I had taken pictures of the game just to remind me of how one over confident move can end in disaster.

Cavalry charge!

Cavalry charge!

I had charged a regiment of Cuirassiers with two regiments (a brigade) of British household cavalry. The combat went very badly and both of the British regiments were pushed back leaving the Cuirassiers nicely positioned behind a brigade of three battalions of my British infantry within initiative charge move… The brigade was wiped out as they lost the one sided combat and then failed their morale tests. ‘Game over, man’ as Hicks or Hudson would have said! In future, if I have a cavalry regiment positioned to protect a flank, maybe I’ll think twice before committing it to an attack and leaving the flank so exposed!

Perry's Amunition Wagon

Perry’s Ammunition Wagon

So back to the work bench. I had started work on a Perry’s British ammunition wagon. As usual, the sculpting, poses and detail on the model is superb and everything that you would expect from the Perry’s. However, the casting quality was not so good. I expect to do some cleaning up when starting a model but the amount required on this piece was considerable. In fact, after two evenings scraping and filing, the model is still not ready for priming. The annoying thing is that in cleaning up the casting, I have inevitably spoilt some of the lovely detail – the wheels and horses were particularly poor. The up shot was that I have put the wagon aside and started another model. I will get back to it when I’m in the mood for some more filing….

My next project - a small loop fpr naval engagements.

My next project – a small loop for naval engagements.

No such problems with the resin ship that I purchased from the last Partizan show. I have managed to loose the name of the company from whom I bought the model – I will find it and include it in a future blog or edit this one. The model is worth recommending! Once I had washed the model down using soap & water, I primed it with Army painter brown as you can see.

Sloop ahoy!

Sloop ahoy!

The next task was to paint her. I used Vallejo paints; Mahogany Brown 70846 for the interior woodwork, 310 Old wood for the deck, Biege 70917 for the upper hull, Off white 70820 for the lower hull and Black 70950 for the trim etc. I gave the interior, including the deck, a wash with army painter dark tone and then dry brushed the deck only with 310 old wood and then a further coat of 50/50 old wood 310/Iraqi Sand. The grating was painted in Chocolate brown and washed in Dark tone. I painted the stern panel in 70961 Sky Blue with Brass trim.

Stern of the Sloop

Stern of the Sloop

As you can see, I’ve also painted one of the cannon that will arm her. The cannon is from Arcane Scenery – the link is below. There is still quite a bit of work to do before she is ready for the table. Obviously, the mast, bow sprit and rigging will all need completion but I think that she will make a nice addition to my Caribbean collection. Incidentally, I haven’t got too hung up on how accurate the colours are. Although the sloop (?) will be crewed by the Royal Navy, it seems that even when it comes to such an iconic ship as HMS Victory, there is some controversy as to the actual colour:

RESTORED VICTORY CAUSES CONTORVERSY

So I am not going to be too precious regarding the colour scheme of a fictional boat designed to go on a wargames table! The other dilemma that I have is what to name her – I think I will resist indulging my sense of humour and perhaps steal a name from an Alexander Kent or Patrick O’Brien novel…

The view from the stern

The view from the stern

So, the next job will be to fit her out – hopefully, I’ll make a bit more progress now that the clocks are about to go back.

More Jungle Scenery

More Jungle Scenery

In between painting the Sloop, I’ve been making three more pieces of scatter scenery for the table using a slightly different variety of palm tree. They are waiting for a coat of paint and some scatter but are nearly complete. If you missed how I make these, check out last weeks blog ‘ Desert Island Discs’.  Although you can never really have too much of this sort of thing, I think that this will do me for the time being. I have plans to make some area bases to incorporate these pieces. If it works, I’ll include this in a further blog.

That’s it for now, here’s the usual links. Remember, if you are buying from Arcane Scenery, at the time of writing, postage is free to most worldwide locations!

SHIPS CANNON AND FITTINGS

VALLEJO PAINT & TEXTURES RANGE

PALM TREES AND JUNGLE PLANTS

STOP PRESS! I’ve just remembered the supplier of my boat. the Web site is Games Of War, you can see their excellent range of boats here:

GAMES OF WAR

 

 

Test Of Honour New Scenario – Battle Report

The club that I normally attend is having a bit of a summer break. It seems that everybody is busy at the same time this year. So rather than go to the club, I hosted a game in my newly tidied games room AKA the garage, with Andy Callan as my opponent. When Andy organises a game at his place, he usually comes up with a well thought out scenario, usually based on an actual historical battle, so I thought that I better put some preparation into our game. The plan was to play Test of Honour and as we have fought our way through the scenarios in the book, it was time to think of something new.

As it was, I went for a variant of the Spy scenario, so not too original, but it did present some extra challenges and once again, this simple game provided a very enjoyable evenings play. The scenario was as follows. A samurai and four retainers were defending a shrine from marauding war bands. This small band of fighters were unsure as to where their allegiance lay and could be persuaded to join one of the warbands and fight on their side to protect their property. All a player had to do to recruit the defending warriors to his band would be for the Hero Samurai to persuade them that they were the force for good!

Do You want to be in my gang? I'll give you this head.....

Do You want to be in my gang? I’ll give you this head…..

The Set up was quite simple. The ‘neutral defending’ Samurai and his warriors were set up on a mid line, in cover,  exactly between the two players forces who were allowed to deploy anywhere along their base lines up to 6 inches into the table. The cards and tokens for the ND force were placed to one side of the table. Apart from blocking line of sight, they would not be part of the game unless ‘recruited’ by one side or the other. This process was quite simple. To recruit a neutral warrior, the hero samurai from either side would have to make base contact with the warrior. On the next activation, he would then take a test of wits. If passed, the warrior would be successfully recruited to his warband and the neutral warriors card and token would be moved to the successful warriors side of the table. On the next turn, the token (or tokens, in the case of the samurai) would be placed in the bag and he would be activated as normal and fight for his new master.

The neutral warriors were deliberately spaced across the table to allow both attacking warbands the chance of recruiting extra men. Obviously, the prize was the neutral Samurai. However, the game would only be won if one of the hero Samurai were slain or one of the opposing forces were driven back to their side of the table and the shrine secured. We set the turn time for 6 moves but if there was no clear outcome, we were happy to keep going. As it was 6 turns was enough! We were using 21 points for each opposing warband.

Archer for hire.

Archer for hire.

So how did it play out? To start with, both of the hero Samurai charged towards the shrine in an attempt to recruit the neutral Samurai. However, once it became clear that I was going to win that race, Andy decided to draw back and concentrate on moving up his war band in support of his Samurai. I had chosen bowmen as my ‘fire support’. Andy was using musketmen. I was dubious as to how effective that musketmen would be in groups – I was about to find out! I quickly persuaded the neutral Samurai to join my band and leaving him and the wise Samurai to defend the temple, the Hero moved off to attempt to recruit more reinforcements.

Wise Samurai and his new best friend under fire!

Wise Samurai and his new best friend under fire!

This turned out to be a big mistake! My two samurai were now unsupported as Andy’s warband closed the gap on them. To make matters worse, my warband was lagging behind as I used any activations to allow my bowmen to shoot rather than moving up troops. My archers were somewhat ineffective as they were shooting at long range. The opposite was the case for Andy’s musket troops. When used in a group of three, they benefit from having four dice to hit, and then four dice to kill, all at 20 inches. So musket fire combined with Andy’s Samurai both charging in meant that I lost my newly recruited Samurai and my wise Samurai in one blood thirsty turn!

Are you sure you are a wise Samurai? It's feeling a bit lonely out here!

Are you sure you are a wise Samurai? It’s feeling a bit lonely out here!

My hero Samurai had managed to recruit an extra bowman but this was small consolation. In my rush to gain recruits I had split my warband and my Hero Samurai out of position and isolated. Even worse, Andy’s musket men were now working extremely well as a team, one group firing, the other reloading and causing damage with every shot.

Newly recriuted Samurai faces the opposing hero.

Newly recruited Samurai faces the opposing hero samurai, his new best friend having already been dispatched!

My archers continued to be ineffective even as the range closed. Despite their best attempts to keep Andy’s Samurai at bay, they closed in on my hero.

Archers fire!

Archers fire!

With his spearmen drawing my archers fire, my own Hero under musket fire, his Hero and wise Samurai closed for the kill and cut down my hero Samurai to win the game.  The moral of the story being never listen to a man who wants to be your friend if he is holding someone else’s head….

Once again, Test of Honour had delivered an excellent evenings entertainment and this apparently straight forward rules set has enough depth to keep you coming back for more. Maybe I need some more musket men….

Incidentally, once we had finished that game we moved onto a game using mounted Samurai. I know from the feedback on facebook there is a feeling that these are over pointed in the current rules. I certainly feel that this is the case, so we made some minor changes to their rules. First up, we allow charge at 9 inch range – it seems daft not to. We allow a 6 inch move and fire for mounted archers. We also allow an extra dice for avoid when targeted by missile fire. It all worked very well but to be fair, we both had mounted Samurai. It will be interesting to try these amendments when one player has a warband on foot only and see if the game is still balanced.

If you haven’t had a go with Test of Honour and would like to try it, we have all the sets currently available as well as the superb Sarissa scenery in my shop here:

SAMURAI 

 

 

Why are you still playing Black Powder?

Redcoats!

Redcoats!

I had intended to write an updated guide to batch painting British Napoleonic figures based around my latest project, the 28th North Gloucestershire Regiment. I’ve even gone so far as to make some step by step videos that I hope to post. However, rather than jump right in to the painting, I thought that I would first give some context and background to my project. I’ve been prompted by the number of questions that constantly appear on the social media feeds and forums that I subscribe to, as much as anything else and I hope that the series of posts will be useful to newcomers to the hobby.

I think that veterans in the hobby forget just how difficult and daunting it is for newcomers to get into this strange hobby of collecting and painting Napoleonic figures, or for that matter, any period of history. There is so much material out there and whilst the internet makes it easier to access this material, there is a lot of conflicting advice and some very forthright views that can be counter productive. I hope that the following helps although I am conscious that I am just adding my own forthright views to the mix!

To be clear, I have decided that I am painting and collecting 28mm war games figures to be used primarily to ‘play’ wargames with my friends using Black Powder rules. So before you even buy a pack of figures you need to decide what scale figures you are going to use and what rules set you will use. A good place to start would be to talk to the people that you intend to wargame with and see what rules sets they are using.

BLACK-POWDER-rules-for-Wargames-from-WARLORD-games-400569960224

Why Black Powder?

When I first came back to the historical side of the hobby, following a long period spent playing Sci Fi games, I was looking for a rules set that I could easily learn and play. I actually started with Sharp Practice version one. This had two attractions. First of all you don’t need that many figures to start gaming. Indeed, I started with just 24 Victrix figures. Most importantly, there were a couple of guys at the local club who were playing Sharp practice and they helped to explain the rules and provide some extra figures when I needed them. Additionally, the rules had a certain charm, humour and playability about them that resulted in a great game, time after time.

Stand fast the 27th

Stand fast the 27th

However, as my army grew, I was looking for something that would allow me to field a brigade or division. Black powder happened to be published at that time. It was and still is, one of the best looking rules sets out there. It was also easily readable and obviously designed for the joy of playing rather than simply trying to recreate every drill tactic and nuance of the Napoleonic era. In fact, it’s not even a rule set specifically set in the Napoleonic era, more of a general guide to playing war games in the whole of the ‘Black powder’ era. Brilliant! I would only need to learn one basic set of rules and I could be gaming the AWI or fighting Zulus a hundred or so years later. Even better, it was co written by Rick Priestly and Jervis Johnson and those two know more than a thing or two about not only how to write a rules set but also how to set the right tone.

We are playing a game!

In a recent blog I mentioned that I was part of a demonstration game at a Napoleonic Day in, of all places, Bingham. Most of the people that visited were ‘non wargamers’ and were fascinated by the spectacle of so many model soldiers on the table. The game was very loosely based on the Battle of Quatre Bras and most of the figures were representative of the combatants present during the battle. That is about as close as I have come to refighting a historical battle. Most of the games that I play are at the White Hart pub on a reasonably sized table, covered in a battlemat with a few bits of scenery placed around. Occasionally, we set up a scenario, a river crossing or delayed deployment of troops being the two easiest but rarely is the game based on a real battle.

The Quatre Bras Demo game

The Quatre Bras Demo game

Back to the Demo game. The visitors were intrigued to know just what we were doing. We replied ‘we’re playing a game with Napoleonic soldiers representing the playing pieces’. I don’t think that they believed us. They wanted it to be more serious than that. Some of them eventually got it. This was a group of friends enjoying each others company whilst playing with toy soldiers set in an historical context. That’s all it needs to be. If you want a competitive tournament game, there are much better rules sets out there. If you are looking to recreate the minutiae of detail of what may have actually happened in a battle, you may be better off joining a re enactment group. That way you get to trudge around the fields & mud for real. The good news is that you wont get shot…

However, the Black Powder rules provide you with a great introduction to Historical wargaming with simple rules to learn and an emphasis on enjoying the game.

Table top General directs his troops!

Table top General directs his troops!

Next Question…

Once you have decided on a rules set, some of the decisions are then made for you.  What scale of figures do I use? Black powder is designed for 28mm but will work with most scales including 1/72nd scale or 15mm. I like 28mm scale. There’s a fantastic range and choice of figures out there in 28mm, both in plastic and metal. If you prefer something else, go for it. Again, I suspect that you will need to consult with your existing or prospective gaming buddies. If they are already using 20mm figures it makes sense to join them. But, I don’t think that you will go far wrong with 28mm.

Basing is a thorny subject – but guidance appears in the rules and I’ll pass on my advice in this series of articles later.

So, how many  figures do you need in a unit? Again, the answer is in the rules set. A normal unit is 24 figures but this isn’t as rigid as you may think. We often use half sized units to play big games on smaller tables. The only important issue is that there should be some parity with your opponent. I’ll pass on my thoughts on this in a later blog when I cover basing.

Load Canister!

Load Canister!

The really BIG question!

What army are you going to build? To a certain extent this is the most difficult decision that you may have to make. Are you going to be collecting British, French, Austrian, Russian, Prussian, or one of the myriad of other Napoleonic states that were involved in the conflict. This decision is further complicated by having then to choose a campaign period. In my opinion, as far as the wargaming goes, it doesn’t matter. We happily play games where Pennisular British fight Waterloo Prussians. We have even had a Mexican unit on the table!

It’s a difficult decision, because once you have committed, you will be painting an army and that will be a long term project. To be fair, there’s no reason why you cant have a pick & mix army with a unit from every nation. However, when it comes to research and collecting an army, I think that it will help if you have a common thread running through it. You don’t have to pick the ‘best’ army either. For many years of the Napoleonic period, the French were in the ascendancy and could beat all comers. At the other end of the scale, the Spanish Army, although potent on their day, don’t enjoy the same reputation in battle – they do have some lovely uniforms though! The beauty of Black powder is that the rules aren’t precious about this. There are some optional rules that you can give certain qualities one to army over another but there is nothing to stop you playing a ‘vanilla’ rules game where Spanish troops happily face, say, Russians on equal terms. Not realistic? It doesn’t bother me. As I keep repeating, the wargame is the social side of the hobby. It’s the chance to get those lovingly painted troops onto the table and see if the dice are kind enough to let you win a battle.

Charge!

Charge!

In conclusion

If you are looking to start collecting and painting troops to wargame in the Napoleonic period, my advice is to start with the Black powder rules set. That is what my wargaming army is based on and whenever I start to paint a new unit, it is with these rules in mind. It means that I am clear about how many figures I need to make a unit, how to base them and what they will do in the game. Next week, I’ll explain how I research how to paint my figures. Regardless of which rules set that you do choose, I hope that you enjoy your gaming with your buddies as much as I do!

Incidentally, the pictures used in this blog were supplied by Wargames Illustrated. The figures are from my own collection and they will feature in issue 345, the theme being Wellington and the Napoleonic period. Which leads me to an after thought. I’m a great fan of Wargames Illustrated (and was long before they accepted my article) – if you are thinking of entering the hobby, go and get yourself a copy of the magazine! it’s a great way to get an overview of what is happening in the hobby and I still think that the physical magazine is better than flicking through the interweb!

You can get your copy of Black Powder Here:

BLACK POWDER

You can get the Waterloo starter set here:

Waterloo Starter Set

You can get Wargames Illustrated magazine here:

War Games Illustrated

Hammerhead 2017

Just a brief report on the latest Hammerhead show held at the Newark showground on Saturday 4th of March. Hammerhead is just one of three shows that are held in Newark, the other two being Partizan 1 and 2. So why a third show? Originally, I think that the idea was to have a show that was dedicated to the Fantasy and Sci-Fi elements of the hobby. Over the years, this  emphasis has diminished and as you will see, there is plenty to occupy war gamers what ever their taste. What distinguishes Hammerhead from other shows is the games are all participation games so if you so wish you can join in with the fun and try out some of the superb games on offer.

The event has expanded this year and now occupied both the large George Stephenson exhibition hall as well as the Cedric Ford Pavilion. The two locations are just a short walk away from each other and this was certainly no hardship on the day. The weather was kind and it was nice to grab a breath of fresh air and take a break from looking at all the goodies on offer. Both locations had catering facilities, which meant that queuing for refreshments was in my experience, non existent. Even better, the food on offer was better than many shows that I’ve attended and not too expensive.

The Bunker game

The Bunker game close up.

I wont cover the traders that were at the show – the usual suspects were in attendance, so there was plenty to tempt you to part with your money! I gamely resisted opening my wallet but eventually was tempted into buying some flags and a set of ladders – they will appear in a future blog project no doubt. The real stars of the show were the games on offer and here are just some that caught my eye. Perhaps the biggest, with the most figures on a table was the display from Shaun and Terry of the Bunker fame. Shaun is a master at creating scenery and always manages to pack the table with figures so there was plenty to look at!

Just one of the castles on the table!

Just one of the castles on the table!

Just as impressive, was the game by Reveille, the battle of Pellenor Fields. How many Oliphaunts were there?

Attack of the Oliphaunts

Attack of the Oliphaunts

Another ‘wow!’ moment for me was the Bolt Action game. I’m afraid that I would fail as a reporter. I was too busy admiring the 1/56th (?) scale U boat that formed just part of the action to write down who was running the game…

Plenty going on here! Look at that U Boat!

Plenty going on here! Look at that U Boat!

I also liked the V1 that was incidental to the game.

It's a V1!

It’s a V1!

And so, senses overloaded with the gaming goodness on display, I ventured across to the other pavilion where I joined Andy Callan, Ian Callan and Peter Dennis to play the latest ‘Paper Soldiers’ game ‘The Spanish Armada’. Ian and I were the British. Peter Dennis the dastardly Spanish.  As with all Andy Callans rules, they are straight forward and simple to pick up, so within a turn I was immersed in the Game. Although Andy was giving his brother Ian a bit of stick for losing the Admiral and his flag ship, Ian and I continued to chip away at the Armada, reducing many of the Spanish transports to drifting hulks. It was all part of a cunning plan, as with the Admiral out of the way, the British would have more prize money!

2017-03-04 12.26.00 As you can see, the game looks great and the book, which contains all you need, other than a pair of scissors, some PVA and access to a photocopier, retails at just £12.50 – amazing value and great fun. Having seen off the Spanish, it was back to the main hall for another look at the games.

Sands of the Sudan

Sands of the Sudan

Sands of the Sudan caught my eye, again, plenty of figures on the table and great scenery. Perhaps I will have a go at this period.

Beautifully painted Naval detatchment.

Beautifully painted Naval detachment.

By now, it was a case of sensory overload and constantly being distracted. Ooh look Daleks!!

Daleks  and then Wow! Tripods!! With A10’s!!!

Tripods  You get the idea, there was plenty to admire and my short blog post has barely scratched the surface. In fact I have missed many of the super games that were on offer. I’ll leave you with a look at another very well designed game. Who built it escapes me (bad reporter!) but what a temptation to start gaming this period.

Aces High!

Aces High!

So, plenty to see. Plenty to inspire. Plenty to motivate. All in all, a very good show , very well executed. I look forward to next years show. In the meantime, if you do fancy going to Partizan in May, I will be there with Arcane Scenery, so come along and say hello.

 

 

Belgium 1815: The Battle for the Crossroads

British napoleonic uniform

British Napoleonic uniform on display at the show.

I’ve mentioned before that I believe that some of the smaller shows for wargamers can be more enjoyable than some of the traditional war games shows that we all know. The latest example being the Napoleonic Day held in my home town of Bingham in Nottinghamshire. It was organised by the writer, Peter Youlds, and was focused on the Napoleonic period. To be fair, it wasn’t the usual wargames show, packed full of demonstration games and Traders but a small scale celebration of the Napoleonic period by like minded individuals. In fact, the only real pressure to buy anything was from the ‘Corsican Cafe’ that had been set up for the day. The home cooked bacon cobs and homemade cakes were just too tempting to avoid.

Belgic and Stovepipe shakos

Belgic and Stovepipe shakos

The other goodies on offer were a selection of books (most of them signed copies) from the attending authors, Peter Youlds, Andrew Bamford, Carole Divall, and Micheal Kirby and some very nice original prints and paintings from the Napoleonic artist Chris Draper. In addition, a contingent from the 21st Regiment de Ligne re-enactors were on duty, as well as regency dress expert Laura Short. To round things off, Myself, Andy Callan ( of Paper Soldiers fame) and Pete Harris were running a demonstration war game, using Black powder Rules, loosely based on the Battle of Quatre Bras. There was also a series of talks throughout the day, from the various experts and authors, focusing on the Napoleonic era. The cost of entrance to this event – nothing! Yes, the whole day, including attendance of any of the lectures and access to all of that expertise was free.

A fine example of Regency costume

A fine example of Regency costume

Belgium 1815: The Battle for the Crossroads

The demonstration game was based loosely on the battle of Quatre Bras. The scenario involved  a combined force of Dutch -Belgian and Brunswick troops holding a crossroads against a French advance force. The French and Allied forces would both receive reinforcements as the battle progressed. The game spanned most of the day but the slow pace was mainly due to the number of questions that we were answering from the public, many of whom had never seen a wargame before. I’ll perhaps revisit some of the comments and reflect on the nature of our hobby in another blog, as it was fascinating to hear how the ‘public’ perceived this strange past time of ours. In the meantime, here is a brief account of the battle. The report is somewhat picture heavy. As usual, as I was playing, it was difficult to make notes and take pictures at the key times. You should get a general idea of the battle though.

The deployment before the battle

The deployment before the battle

The initial turns saw a French steady advance towards the centre, held by the Brunswickers and Dutch brigades. A French Cavalry probe on the left was easily seen off by the Brunswick Lancers, although in truth, both sides were somewhat mauled. On the right, the French advanced cautiously along the main Brussels – Charleroi road between the farm house and the woods. They were harassed by the fire from a small contingent of Jager who had taken cover in the farm house.

The Brunswick Brigade prepare for battle

The Brunswick Brigade prepare for battle

The British encampment at the edge of the Bossu wood

The British encampment at the edge of the Bossu wood

Initially, it was the French reinforcements that arrived on the Battlefield, adding to the pressure in the Centre and again threatening the Left with their Calvary. Perhaps somewhat disheartened by the previous skirmish, the French cavalry refused to move and any threat to the Brunswick infantry was averted for the time being. More of a puzzle was the French cavalry’s’ reluctance to cross the stream and try to take the longer route around the pond… They clearly didn’t want to get their boots wet! On the right, The Belgians were more than holding their position and actually saw off a Battalion of French infantry with superior musketry. The Allies were gaining the upper hand.

Belgians Advance!

Belgians Advance!

Brunswickers hold steady, whilst the French Cavalry are waiting to pounce!

Brunswickers hold steady, whilst the French Cavalry are waiting to pounce!

French pressure in the centre continued to grow as more reinforcements made their way to the front. Despite this, the Allied line appeared to be holding well and the first British reinforcements were appearing from Brussels along the main road. Even better, the French on the right crumbled under fire and the whole brigade broke, leaving the right wing free for an Allied advance. The battle was going well for the Allies, victory was in sight!

The Belgians clash with the French!

The Belgians clash with the French!

British Reinforcements are arriving from Brussels.

British Reinforcements are arriving from Brussels.

Th French are pushed back on the Charloi road but the first hint of trouble - the farm house has fallen!

The French are pushed back on the Charloi road but the first hint of trouble – the farm house has fallen!

Now at this point, The Allied General (me) appeared to have lost the plot. Somewhat distracted by questions from the public and the thought of what cake to eat next, I failed to exploit the advantage gained on the right flank and actually helped to shore up the French position by forcing the retreating infantry into square, thereby anchoring them on the battlefield. At the same time, the French Generals’ (Pete Harris) persistence and greater tactical awareness paid off. Spotting a weakness in the Allied line, the French bravely charged a Brunswick Artillery battery, routing it from the table and breaking the Allied line.

French pressure has forced the Dutch & brunswickers back from the stream.

French pressure has forced the Dutch & brunswickers back from the stream.

Congestion on the Brussels - Charleroi road as more British reinforcements arrive.

Congestion on the Brussels – Charleroi road as more British reinforcements arrive.

Continued French pressure forces the Allies back.

Continued French pressure forces the Allies back.

As if this wasn’t enough, The French Cavalry on the left charged en mass, breaking the allied cavalry and pushing them off of the battlefield. The Allied advantage on the right was further diminished as the French had forced the Jagers  out of the farm house and had occupied it themselves with a full battalion! Suddenly the Allies were on the back foot. The saving grace was that a steady stream of British reinforcements were now arriving from Brussels. There was now a major traffic jam at the crossroads as the British tried to deploy. Fortunately, the remains of the Brunswick and Dutch contingent, bolstered by a Hanoverian Brigade were able to delay the French long enough for the British Infantry to begin to get into position along the road and form a new defensive line.

The Hanoverians halt the french advance on the crossroads buying time for the Allies.

The Hanoverians halt the French advance on the crossroads buying time for the Allies.

French Cavalry now dominate the left wing!

French Cavalry now dominate the left wing!

The British form a new defensive line along the Nivelles-Namur Road

The British form a new defensive line along the Nivelles-Namur Road

As nightfall approached, the British had managed to secure the crossroads and despite being pushed back they had inflicted sufficient casualties on the French to stem their advance. However, it was the French that had had the better day. They had severely mauled the Allied army and pushed them back to the crossroads. They now held the majority of the field and could further harass the Allies withdrawal to Waterloo!

The French hold the battlefield but are exhausted after beating back the Allies.

The French hold the battlefield but are exhausted after beating back the Allies.

All in all, thoroughly enjoyable battle where the French gained boasting rights and Pete Harris proved to be a better General than Ney. Unfortunateky, I didn’t quite manage to live up to Wellingtons standards! Of course, the unsung hero of the day was Andy Callan, who put so much into organising and running the battle whilst keeping our visitors so well informed. I hope that the guests had as much fun as we did.

Once again, our thanks to Peter Youlds who organised the day and I look forward to the next one.

Napoleonic Saga?

The joy of wargaming with friends is that every now and then, someone comes up with an idea that you, yourself would have just dismissed as crazy. So when Duncan said that he wanted to do a Napoleonic version of Saga, I was a bit sceptical that it would work. There are already enough Napoleonic Skirmish games out there, why do another?

But before we get to that, perhaps a bit of back ground. I’m lucky enough to be wargaming each week with a group of great group of friends at a local pub. I suppose that we are a club, there’s no subs or secretary or chairman or anything like that. We just meet at the pub for a meal and then get on with the gaming. The pub, the White Hart, very kindly allows us to use their function room for free, so long as we have a meal & a couple of drinks. A great arrangement for both parties!

The nearest thing to formality is the gathering at the end of the evening when we have a brief discussion about who’s playing what next week. This spirit of informality also extends to the way that we play our games. We are happy to tinker with rules sets so that they play to our liking and are more interested in enjoying the game than worrying too much about the rules. ( we have our moments though…)

An Intro game of Black Powder for a new member at the club

An Intro game of Black Powder for a new member at the club

We tend to play a lot of Black powder, all of us having large Napoleonic armies built over the last few years. However, we also alternate with other rules sets and tend to use skirmish rules sets to explore new periods or perhaps give us an excuse to paint yet more models! At the moment, one of the rules sets that we are trying out is ‘The Men Who Would be Kings’. Its’s written by Dan Mersey and based on the ‘Lion Rampant’ rules engine. So far we have had a good deal of fun with these rules – here’s the latest game at the club.

This weeks set up for the Men Who Would be Kings

This weeks set up for the Men Who Would be Kings

And so back to Napoleonic Saga. I asked Duncan why go down this route when there were already so many good skirmish games out there, Sharpe Practice and Muskets and Tomahawks to name but two.  The answer was that he wanted to create some rules for the ‘small revolutionary wars’ that took place as part of the wider Napoleonic conflict but give them their own flavour. A skirmish type game would give people the chance to build smaller armies but the Saga boards idea would be a way of introducing unique qualities or ‘flavour’ to the particular protagonists.

A British force observes the Itish Rebels as they advance!

A British force observes the Irish Rebels as they advance!

The Irish uprising of 1798 being a case in point. Not everyone would want to build a huge Irish Army or British Militia and refight the Battle of Castle Bar or even the Battle of Arklow , as featured in Wargames Illustrated issue 319, now sadly out of print. However, a smaller game would allow scope to build and paint a few typical units and refight some of the smaller skirmishes or simply enjoy gaming with the particular units of that conflict.

With this in mind Duncan put together a set of embryonic rules. Now these rules will possibly  feature in a future Wargames Illustrated release, so I can only give you a flavour of the game here. As with Saga, you will use your points to purchase a small mixed force of Regulars (Hearth guard) Militia (warriors) or ‘Local rebels’ and support units (Levy) and these in turn will generate the Saga dice for your army. The Commanders (warlords) have a slightly different function as they will not get so involved in the actual fighting as a Viking warlord might! They are key to keeping your force moving, rallying, if fatigued and of course encouraging them in battle!

Contact! The Irish Pikes Block charges the British line.

Contact! The Irish Pikes Block charges the British line.

As usual with Saga, the limited number of Saga dice mean that you have to decide which units that you will activate and whether you will use any special abilities on the Saga board. The Saga boards for our game were still not quite complete but I can tell you that the abilities are fairly straight forward and down to earth, giving your units an edge in a particular aspect of combat. What is clever is that they are based on specific quotes or events from the Irish uprising.

Dragoons impetously charge a Pike block!

Dragoons impetuously charge a Pike block!

Movement and shooting is very similar to the original Saga rules set, with fixed Long, Medium, Short and Very Short distances being used for both movement and to modify firing effectiveness. Fatigue also played it’s part as a measure of a units morale. The game played surprisingly well for a first outing and copious notes were made for the next play test. It was the Irish rebels that won the day – their more numerous pikemen overrunning the Government troops. Duncan has much work to do before bringing a full set to publication but the good news is that if it works with the Irish, the game can be adapted to other areas with new battle boards for say, the Chouans and Vendee rebellion or may be at last I will get my Caribbean game…

If you are interested in purchasing any of the rules sets mentioned above, Arcane Scenery has a comprehensive selection in our shop here:

Rules for Wargaming

We currently post free to most worldwide locations.

Are you Napoleon or Wellington?

Before anyone gets too excited, it’s worth pointing out that the question is aimed at Black Powder players and is somewhat rhetorical. The question arose from my last battle at the White Hart with Duncan. A battle that I lost and as is often the case, as I drove home, I reflected on the turning points of the engagement. Of course the dice could have been kinder but that is often the first thought when you lose a battle. You remember all those failed saves, poor rolls to hit, command rolls that failed and of course the dice imposed blunders.

Sir Sydney Ruff- Diamond watches on as Private James Riddles rebukes the French!

Sir Sydney Ruff- Diamond watches on as Private James Riddles rebukes the French!

However, there was a moment when I recognised that some of my frustration should have been reserved for the way in which I had been managing my army, in particular the use of my Commander, Sir Sydney Ruff-Diamond.

The battle between Duncan and I was a pretty standard club game, although Duncan had chosen to make one of his Brigades reflective of a French Avant Garde brigade. It was composed of four small light battalions, three small light cavalry regiments and two horse artillery guns. A strange mix to be sure and not from the standard Black powder order of battle. To add to the unfamiliar line up, another brigade was composed of ‘large’ units of Polish Battalions, with a further brigade of French Infantry, supported by Heavy cavalry. I was fielding my usual British force of 3 Brigades of infantry in the centre, supported by a brigade of Light Cavalry on the left and a brigade of Heavies on the right.

The battle at first followed my usual plan. Form a decent defensive line, hold the flanks with the cavalry, threatening when there was an opportunity and break the opposition with fire power. There was a problem though. At first the French Avant Garde brigade (or light Brigade), was just a nuisance, picking away at my superior numbers. It was also somewhat cumbersome in that with so many units to move, brigade orders were not suitable and inevitably a failed order resulted in many of the units not moving.

Napoleon takes charge!

Napoleon takes charge!

That changed when Duncan committed his commander in chief ( Napoleon no less) to the far flank of his army to support the brigadier. With two attempts at command rolls, the brigade stated to function even more effectively. Not only were the units moving as they should but there were two commanders on the spot to rally shaken units and send them back into battle again.

Meanwhile, the British continued with the time honoured method of leaving the army commander some where in the middle of the battlefield just in case he was needed to move a unit. Of course the problem being, the further you are from your units, the more likely you are to suffer a penalty on your command roll and fail. By not committing my Commander he became ineffective, whereas Napoleon was right on the spot, controlling the critical thrust of the French attack.

Polish Artillery supported by infantry

Polish Artillery supported by infantry

The outcome of the battle was resting on either flank. To my left, I was losing to the French Light Brigade who were gaining territory and gradually shaking more units than was healthy. To my right, I was enjoying a certain amount of success,  although in driving back the large units of Polish Infantry I was again taking casualties. Things came to a head when my right flank failed to sort itself out from repelling the Polish and began to fall back. Had Sir Sydney been on hand, he may have been able to rally a unit or order a spare battalion to plug the gap. He was however,  sitting serenely in the centre, just in case he was needed…

The balance tilted in favour of the French and it was Napoleon himself who was on hand to observe the final casualties forcing the British from the table!

So in future, I will remember that the Commander figure of my army is not just there as decoration. He needs to be near to the critical action to support the brigadier should things not work out as planned.

As we all know, at Waterloo, it was Wellington who was the ‘hands on’ General, riding up and down the Allied Lines all day, bolstering his troops where necessary. On the other hand, it was Napoleon that was ‘hands off’ delegating control of the Battle to his Marshals. Perhaps in future, Sir Sydney will be more like Wellington!

 

The Battle of the White Hart 1815

Well actually it was nearly half past six (1830) by the time we had laid out the table and decided who was battling who. As it was some six weeks since my last wargame, I was very much looking forward to a game of Black Powder and a chance to deploy my troops on the table. My opponent, Keith Tait, was fielding a force of Austrians against my usual force of British. Neither of us was particularly concerned about points and as we each had the same sized  Really Useful troop boxes, we decide to just put everything on the table and commence battle. As far as deployment went, we just got on with laying out the troops as they came out of the boxes without worrying too much about what went where in relation to each other. If that all sounds a bit too casual for some, I can assure you that sometimes the best wargames can come from the worst preparation. This Battle was a case in point. As I had low expectations of the outcome I didn’t actually take any photos of the game as it unfolded so you will have to use your imagination as to how the battle looked. Fortunately, I can include some pictures of the troops involved on my army and I have attempted to draw a simple map showing the general deployment of the troops.

deployment

The map above shows the deployment with the Austrians at the top of the page, with the light blue depicting light cavalry, dark blue the heavy cavalry and the grey blocks are the infantry brigades. The British are deployed at the bottom of the page, but in this case, the red blocks are the infantry brigades. The green ovals represent woods on the battlefield.

The Austrians had superiority in cavalry, with two additional regiments and had decided that their plan would be to break through the British left flank threatening the rest of the line. In the meantime the two centre brigades of infantry would advance to engage the British centre whilst the largest Austrian brigade would secure the right flank, preventing the British Infantry brigade and cavalry from threatening.

The British plan was simply to hold the Austrian cavalry as best that they could with 4 regiments of lights facing a total of 8 regiments of Austrians. In the centre, the two infantry brigades would secure a defensive line between the two woods, with the final Brigade and heavy cavalry , holding the right flank and attempting to break the Austrians here.

Two problems arose for the Austrians. Despite their numerical superiority in cavalry, they were unable to bring their numbers to bear to any great effect and by committing both brigades of cavalry they simply got in each others way. Even worse, the heavies failed to charge home leaving themselves exposed to the british infantry and artillery fire, resulting in heavy casualties for one of the regiments, which was to break and retire from the battlefield.

The british hussars charge!

The british hussars charge!

The British Cavalry were able to beat off the Austrian Light Cavalry and for once, held their discipline, regrouping to face the next charge.

In the centre, the British infantry were able to form their defensive line but a blunder fractured the left hand brigade as two battalions mistakenly moved to the left of the woods and formed square. In the event, this worked well for the British as they were able to constrict the space preventing the Austrian cavalry from maneuvering and protecting the flank of the remaining battalions. In addition, a small detachment of 95th Rifles were able to take up position in the woods to give covering fire and further harass the Austrians. Seeing that the centre needed reinforcing, the British brigade on the right flank moved across to the centre, effectively conceding this flank to the Austrians. However, the two regiments of British Heavy cavalry were able to charge the opposing Austrian infantry, forcing two battalions into square and pushing the remaining infantry further to the right, relieving the pressure on the centre. The two centre Austrian brigades pushed forwards regardless and the battle began to reach it’s climax.

Battle situation at half time!

Battle situation at half time!

With the Austrian Cavalry snarled up on the left Flank and the Austrian infantry brigade held up on the right flank, the decisive fight would take place in the centre. Initially, the British fire power stopped the Austrians in their tracks. The British first fire was extremely effective, causing numerous casualties and disordering many of the Austrian battalions attack. Even worse for the Austrians, the large brigade out on the right simply refused to move and remained pinned by the British cavalry and a failure to pass command rolls. Despite this, the next round of combat saw the British fail to inflict any further damage to the Austrian centre and at last the Austrians were able to charge home. The outcome remained in the balance.

Btish fire superiority proves effective!

British fire superiority proves effective!

The Austrians smashed into the British lines and were able to break through, breaking one British battalion and pushing back the rest of the brigade. The cost to the Austrians was to lose two of their own battalions and to take further casualties. Even as the Austrian Infantry broke through, on the left, their heavy cavalry had accumulated sufficient casualties to shake the whole brigade and to the Austrian armies dismay, they withdrew from combat. On the right flank the Austrian General was becoming increasingly frustrated with his Infantry, who, despite all attempts, refused to move to support the centre and continued to be harried by the British heavy cavalry.

The Blues are not for moving.

The Blues harry the Austrian Infantry!

The Austrian success in the centre was short lived. Despite being pushed back and losing a further battalion, the British had inflicted sufficient casualties on the Austrians to break the Infantry. Both sides brigades were fragmented but it was the British who had sufficient reserves to recover and reassert their dominance in the centre.

The Austrians break through but are fragmented. They are nice easy targets!

The Austrians break through but are fragmented. They are nice easy targets!

The Centre of the Austrian army had lost all impetus and was picked off battalion by battalion until the two brigades broke. This was effectively the end of the Austrian army, with three of the five brigades now broken. Victory for the British! For once, the British Cavalry had kept it’s discipline, holding both flanks whilst the infantry used the superior fire discipline to beat off the opposition. No doubt the Austrian Brigadier in command of the right will have questions to answer as to why he failed to support the centre!

95th rifles were a thorn in the Austrians flank throughout the battle!

95th rifles were a thorn in the Austrians flank throughout the battle!

A most enjoyable battle for me, particularly as I had such low expectations, having been away from the wargames table for some time. Once again, I am convinced that Black Powder, whilst not the most accurate representation of Napoleonic warfare, is certainly one of the most ‘playable’ games that I have come across and as far as an evening club game, I think that you would be hard pressed to find a better rules set.

 

The Retreat from Fort Josephine, St. Ailleurs 1810.

I couldn’t resist posting another battle report using the Sharp Tomahawks rules set that Andy Callan had produced for the club. It was one of those battles that had plenty of talking points and had us both chuckling at the situations created. Afterwards, I drove home with a big smile on my face, thinking this is why I enjoy this daft hobby of ours! As usual, Andy had written a short scenario to set the game up, here it is:

THE ISLAND OF ST. AILLEURS

East Of Madagascar, December 1810.

After the fall of Ile de France (Mauritius) and Ile Bourbon (Reunion), earlier in the year, the surrender of the isolated French garrison on the remote island of St.Ailleurs was only a matter of time.

The small inland post at Fort Josephine has been under a desultory siege by British marines and irregulars loyal to the Sultan of Zanzibar (the former ruler of the island). Now word of the general surrender of French forces in the Indian Ocean has arrived with orders for all regular troops to march back to the island’s capital, Port George (formerly Port Bonaparte), the British to return to their ships and the French to embark for re-patriation.

The prospect of leaving this god-forsaken hell-hole has been welcomed all round and everyone concerned is looking forward to a return to the fresh air on the coast. The former Austrian Grenz soldiers – reluctant servants of the French Emperor- have even raised their old flag in honour of the occasion. (our usual French figures weren’t available!)

But the Zanzibaris are not so happy. They were expecting rich pickings from looting the fort and its garrison and now it seems the perfidious British are planning to annex the island for their own purposes. The alliance is over. Death to the unbelievers!

Capitaine Vachequirit and Colonel Cheshire will have to put aside their former differences and work together to fight their way out.

The French (Capitaine Vachequirit – he cannot order British troops)

2 companies of the 124e regiment de Ligne (@12 figures) (rated “Average”)

2 companies of the 15e provisional colonial battalion (ex-Austrian) (@ 12 figures) (Average)

Mule train (carrying the garrison’s pay chest, powder supply and rum rations). It moves down the road whenever a “Special Event” card is drawn.

The British (Colonel Cheshire and Captain Lester : roll 4+ to give orders in French)

Marines (12 figures –Elite)

Naval landing Party (12 figures – Average)

The Zanzibaris (all troops start off hidden- randomly deployed, with dummies – in woods)

Osama bin-Liner, Mustafa al-Qorbyn

4 x bands of Irregular Skirmishers @ 10 figures (rated as “Raw” troops)

1 x band of Pygmy (25mm!) tribesmen @ 10 figures (rated as “Indians”)

Special rule : Any Zanzibari unit that routs will immediately be replaced by a fresh unit on the baseline for a roll of 4+. An individual unit can only be “resurrected” once in this way.

British forces gather to start the retreat.

British forces gather to start the retreat.

We started the game with a new idea. Instead of drawing the cards. Each side was allowed to move one unit in turn until contact or the first exchange of fire was made. This meant that the game moved along at a faster pace whilst units took up their positions. For my part, I started to organise my column, the French were assigned to escort the mule train, whilst the British would act as the vanguard, dealing with any threats that emerged from the jungle. Andy had a different set of problems to solve. Although he knew where his commanders were, his troops were deployed at random on the table. Each location was marked by a scrabble tile and to activate the troops, the commander had to move into command range of the tile. The problem for Andy was that the tiles with consonants had no troops, vowels indicated that troops were there. So initially, Mustapha al- Qorbyn was running around the table like a man looking for an empty seat on a crowded train.

Eventually, he was able to muster his band and the action started with a flank attack on the Austrian troops guarding the mule train. To add to the drama, the pigmies charged out of the jungle to engage the rear of the formation.

The Austrian Grens fight off the first attack!

The Austrian Grens fight off the first attack!

Although the Austrians were able to shake off this attack and repulse the Pigmies, they had suffered a few casualties and to make matters worse the pigmies had disappeared back into cover still intact! It wasn’t clear to Captaine Vachequirit where they had disappeared to but the grass was shaking ominously out on the flank again! Meanwhile, the mule train had moved off down the road with the British contingent acting as vanguard as planned. All went well until they reached the bridge over the stream. At this point, Osama Bin Liner ordered his troops forward to engage the Brits and capture the Mules.

Ambush at the stream!

Ambush at the stream!

Bin Liners Zanizibaris were no match for Captain Lesters Marines or the shore party commanded by Colonel Cheshire and they were soon chased off. There was just one problem…the mule train was panicked and started to stampede down the road on it’s own. With the French and Austrians engaged to the flank and spooked by the Pigmies, and the British busy engaging the Zanzibaris at the stream, no one had taken control of the mules…

Somebody stop those mules!

Somebody stop those mules!

With Osama Bin Liner rallying his troops to the front and Al- Qorbyn causing problems on the left, the column was suddenly in trouble. The French and Austrians were ordered to cease fire and try to catch up with the column, whilst Colonel Cheshire ordered the shore party to catch up with the mules. The Zanibaris took full advantage of the lull in the firing to close once again with the Marines under Captain Lester. In a fierce fire fight he was badly wounded and although able to continue, he was only able to command of his own troop of Marines. Those pesky pigmies had also reappeared and were once again threatening the mules!

Theres more trouble ahead!

There’s more trouble ahead!

In a desperate attempt to save the Mule train, Colonel Cheshire threw caution to the wind and led his troops the front of the column. Immediately, he was set upon by a large band of Zanzibaris and a ferocious melee took place. Despite his best efforts, Captain Lester was unable to come to the aid the brave Colonel –  and the shore party was overwhelmed.

A desperate fight for the mule train!

A desperate fight for the mule train!

Captaine Vashequirit, managed to bring up reinforcements but the damage had been done. The shore party was no more and the Marines had suffered terrible casualties, even the gallant Captain Lester was wounded. Although the Mule train was now back under control, there was nowhere for it to go. The Zanzibaris vastly outnumbered the survivors. Bin Liner and al Qorbin were triumphant! Terms were called for. The Zanzibaris agreed to let the survivors continue back to their ships so long as the Mule train and it’s spoils were left behind. So with their dignity still intact, the Allies continued on towards the safety of the harbour. What was that though…a rustling in the bushes… the damn Pigmies were still out there!

If you would like to have a go at using Andy’s rule set, the latest version is available her in PDF format for you to download:

SharpTomahawks

To make life a bit easier, here is todays scenario, also as a PDF:

St.Ailleurs

and if you enjoy it, here is last weeks scenario, ready to download:

Scenario

If you look at the last couple of weeks blog entries there is a bit more information as to how the rules were put together and how you can use them. I hope that you enjoy them as much as we have.

 

Rules for Old Wargamers with Short Attention Spans!

Having played Black Powder for some years now, our group has been looking for a set of Skirmish rules for the Black powder era that would enable us to game using a limited number of figures. We all have quite large Napoleonic Armies but when it comes to, say, the AWI, French Indian Wars and similar periods, some of us are still playing catch up with painting. So skirmish rules are the way to go. We had been playing Muskets and Tomahawks but in truth, the groups enthusiasm to learn a new set of rules was on the wane. The other issue was that we were playing M&T’s fairly irregularly so the rules just weren’t sticking in our brains….

muskets & tomahawks from Studio Tomahawk.

muskets & tomahawks from Studio Tomahawk.

The first Skirmish game that actually introduced me to the hobby was ‘Sharp Practice’. With the launch of the new version, complete with the cards, this seemed to be the answer to our problems. The Sharp Practice rules set has a depth to it that really encourages you to develop characters and scenarios and provides a ‘rich’ game play ( no pun intended) that develops into a story line of it’s own.  Unfortunately, we encountered the same issues. Although we were familiar with the rules mechanism, the lack of experience and consistency meant that we were having to constantly refer back to the rule book to resolve queries. Of course, it didn’t help that half of our group had sort of read the new rules and the other half played in blissful ignorance, happy to do what ever they could get away with!

sharpe practiceThe group decided that we needed a simple set of rules that would allow us to play a skirmish game on a Thursday evening that would not tax the brain too much and would be something that could be read quickly and absorbed. Step forward, Andy Callan, veteran rules writer, who volunteered to put the two rules sets together and simplify them down to two sides of A4 paper. Andy has been writing rules and war games scenarios for many years. His rules set ‘Loose Files and American Scramble’ appeared in the very first edition of Wargames Illustrated ( why the hell we aren’t using these at the club is another mystery to me…..) and his current joint project with Peter Dennis is the Paper Soldiers rules sets & armies published by Helion Books that I have previewed here

The rules are not an attempt to replace the other two rules sets. In fact, I would suggest that either are a mandatory addition to war gamers collections but Andy’s rule set serves two purposes. Firstly, it is a quick, playable set of rules that will allow you to explore either a Black powder period or campaign without committing to vast numbers of figures. Secondly, the rules are a good introduction to Card driven activation games. Many players are not familiar with this style of play and are more used to the  U Go – I Go turn sequence of most rules sets. The card driven rules activate units in a random sequence on either side. This can be frustrating to players that like to implement carefully made ‘chess like’ strategies. However, if you would like a more ‘cinematic’ type of game, with tense stand offs and risky gambles, the card mechanism is one of the best ways to achieve this.  If you do like the way Andy’s abridged rules play and would like more detail, including army lists, either of the two rule sets, Muskets & Tomahawks or Sharp Practice are ideal. Once again, I would heartily endorse both!

So if you fancy a go at this style of play, the rules are contained here in a PDF in the link below. Hopefully, if I have the technology working correctly, you should be able to click the link and down load these for free. If you are worried about how to make the cards, there are a couple of simple solutions. First of all, just cut them out of card board – an empty cereal packet will do – remember to write on the blank side though… If you prefer a less ‘Blue Peter’ approach, use an old deck of cards and place stickers on them with the Officers names, and the other miscellaneous card types written on. If you don’t have an old ceck of cards, pop down to the local pound shop and get one. You should be able to pick them up for a pound….. Anyway, I hope that you will give the rules a go and have fun playing them:

SharpTomahawks

 

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