New from Lucid Eye – the Savage Core Range!

If you’ve been a regular visitor to our shop, you may have noticed a range called Lucid Eye. If you’ve missed it here’s a link:

http://arcanesceneryandmodels.co.uk/product-category/lucid-eye/

The range is sculpted by Steve Saleh and at the moment it is in development. But things are now getting exciting as we are about to add five new codes. They are literally hot out of the moulds and I have only been able to undercoat them but here are a few pictures of them:

Cromagon Hunters Pack 2

Cromagon Hunters Pack 2

 

SCT42 Atlanteans 1

SCT42 Atlanteans 1

SCT32 Simians 1

SCT32 Simians 1

SCT51 Amazon War Leader

SCT51 Amazon War Leader

SCE05 Colonel Klee, Third Reich Treasure Hunter

SCE05 Colonel Klee, Third Reich Treasure Hunter

 

I hope that you will agree, the sculpts are superb and they are very collectable! I’m hoping that I can pry Steve away from the modelling putty to give you an overview of how the ranges will work together but here’s my very short version…

The factions planned are the Neanderthal Hunters, Cromagnon Hunters, Jaguar Tribe, Simians, Atlanteans and the  Amazons. These tribes inhabit the world of the Savage Core, fighting each other for survival and for dominance over this strange land. Also inhabiting this world is a strange mix of Characters who will fight with or against which ever faction is encountered. Steve is working on a rule set to bring all of this together. In the meantime, I think that you will agree that the figures are worth having just for the sheer quality of the sculpting!

Each Faction has a leader figure and two packs of warriors. Some specials are also planned, an example being the Jaguar Pack master, so each faction will grow over time. There will also be some ‘mercenaries’ that whilst not part of a Faction can be added into the warbands.

What follows is a list of Savage Core codes which will be available at Salute ’15, all being well. The design work is almost complete and the majority of these codes will be available  via the  Arcane Scenery Stand TD22 at Salute. The bold type indicates that these codes are now in production and available in the Arcane Scenery shop from later today!

SCT01 Neanderthal Chief
SCT02 Neanderthals 1
SCT03 Neanderthals 2

SCT11 Cro Magnon Chief
SCT12 Cro Magnons 1
SCT13 Cro Magnons 2

SCT21 Jaguar Chief and Son
SCT22 Jaguar Tribe 1
SCT23 Jaguar Tribe 2
SCT24 Jaguars with Pack Master (Lucid Eye pack handler with 2 Dee Zee jaguars)

SCT31 Simian Alpha
SCT32 Simians 1
SCT33 Simians 2

SCT41 Atlantean Drill Master
SCT42 Atlanteans 1
SCT43 Atlanteans 2

SCT51 Amazon War Leader
SCT52 Amazons 1
SCT53 Amazons 2

SAVAGE CORE ENCOUNTERS

SCE01 Ze-Khor, Jungle Lord
SCE02 Harranna of Avisha
SCE03 Annalisse, Lost Explorer
SCE04 Lost Explorer
SCE05 Colonel Klee, Third Reich Treasure Hunter

To keep up with progress, please keep checking into my shop using the link above and to get the very latest news on Lucid eye, why not check into the Lucid Eye facebook page:

https://www.facebook.com/lucideyeminiatures

 

What Constitutes An Elite Unit?

Actually the title was just an intro to another round up on the progress with my  Hanoverians. But, before we get to that, a couple of things have set my mind working. The first was a throw away comment at our regular Black Powder game last week. My opponent, Pete, was explaining our game to his new ally and they were going through the troop types. He pointed out my Hanoverian Landwehr Battalion and said that ‘Steve uses them as British, so they still get first fire (Black Powder rules)’. Now, nothing derogatory was meant by this comment, Pete was just pointing out why one battalion looked different to another, on my side of the table. But it set me thinking about how should I differentiate between my various troops.

The other thing that was on my mind was that I had just finished reading my sixth book on Waterloo. Since my visit to the actual battlefield, last May, my fascination has intensified and I cant help but keep reading about it! The book that I had just finished was an account of the defence of Hougomont by Julian Paget & Derek Saunders, a nice little book that looked specifically at the attacks on Hougomont and the brave defence by the British Guards. Except that it wasn’t just the British Guards. There were Hanoverians and Nassauers there as well. Now before you think I am going down the Peter Hofschroer route of  ‘it was the Germans wot won the Battle really’, I’m not, that debate can wait for another day. What I’m interested in is the perceived quality of the troops involved in the battle and how wargamers portray them on the table.

Barry Hilton has touched on this subject in a very good article in Wargames Illustrated and I think he’s got a point. Should we really judge how good troops are and give them extra advantages over opponents based on reputation or should we let the dice decide as the game goes on. In other words, should all troops should be equal at the start of the game and only broad National traits based on operational factors  built into the rules. The latter is  certainly my preference, when it comes to general wargaming.

Back to Waterloo,  Wellington himself was concerned about the quality of his allied troops, partly due to their inexperience, I think and perhaps because some of them had been fighting with the French not so long ago. Reading accounts of the battle though, very few of these troops appeared to have under performed, ie. run away! Its been argued that this was because Wellington had cleverly bolstered the morale of these troops by mixing them with seasoned British battalions. Certainly at a Divisional level this was true, but not so much at brigade level and rarely at Battalion level. It looks to me as though the Allied troops performed every bit as well as the British regardless as to whether they were Landwehr or line battalions.

Being Devils advocate (why not, it’s my blog!), there were three notable instances of troops that ran under fire or refused to attack and ran away. The most serious example were the Duke of Cumberlands Hussars, who simply refused to engage and ran away. They were in effect an amateur regiment of dandy soldiers with fancy uniforms that didn’t want to risk injury….They had very little impact, if any, on either the battle or the troops around them.

The other notable incident, often referred to, is the retreat of the Dutch Brigade under the command of Bijlandt. This incident is still a matter of debate amongst armchair generals and historians (usually the same thing…) but to be fair, the general impression that I have, was that the Brigade had conducted itself well at Quatre Bras, losing a fair few casualties, only to find itself at Waterloo on the front line facing the full force of D’Erlons advance after being softened up by the French Grand battery. They appeared to have cracked and retreated under the sustained pressure.

So to the last of my three instances of Troops that cracked under fire – I bring you the French Imperial Guard! These boys had been loafing around for most of the battle until being led by their beloved leader, Napoleon, across the battlefield to engage an enemy that had been under fire all day, charged repeatedly by the French Cavalry and were now facing yet another massive attack. So who was that broke and ran away? Why, the French Elite Infantry, taking with them the rest of the French Army. Confronted with an enemy that stood and fought, the Imperial Guard broke and ran. Well to be fair, they retreated in reasonably good order but retreat they did!

So the next time someone suggests that my Hanoverian Landwehr should be down graded as they are inferior troops, I’ll be happy to oblige if he’ll accept that The Imperial Guard will take a massive minus on their morale if they should come under fire, as history shows that they wont stand…

2015-02-22 11.08.01

Right, tongue out of cheek now! Here’s some pictures of my Hanoverians. You can see that I have modelled the cords on the shako’s using green stuff and thickened up the plumes using Vallejo filler which was much more suitable for that job. Painting is now underway, and the first four are nearly finished. Just the highlighting and basing required.Hanoverian Landwehr

Hanoverian Landweher

Slow Progress with the conversions…..

Hanoverians work in progressThe title of this weeks blog says it all! Progress has indeed been slow and I am stretching my  ‘sculpting’ ability and patience to their limit. The Hanoverians are the problem. I’m trying to match the conversions that I have done to the original Victrix models that I had painted. The first task was to make some blanket rolls to go on their backs in the place of packs. I have actually cheated with a couple of the models and despite saying that I would cut the british packs off of the ones that I had put on in error, I decided to leave a few on. May be those guys had picked a few spare packs up from Quatre Bras! Anyway, modelling the blanket rolls was not too difficult, although a bit time consuming, as I am not used to working with green stuff. You can see the result in the picture above – I think that once they are painted they will be fine.

The real problems came when I tried to modify the shako’s. The first thing that I changed was the plumes which are a bit long and thin. I simply trimmed these down and then used a tiny amount of green stuff to thicken them up. Well, that took forever, partly because I managed to get the green stuff to stick to my scalpel more effectively than the model! Again, if you look carefully at the picture above, you can see the difference it makes. The model to the left has the original plume, the centre model has the the modified one and the right hand model the thin tall plume that I want to replace. After a while of fiddling around I thought that I might just either cut the plumes from some other Shakos & replace them or perhaps just try some filler.

While I had the green stuff mixed though, I thought that I might try and make the cords for the shakos. To do this, I carefully rolled out a very fine ‘sausage’ of green stuff, cut it to the correct length and then attached it to the first shako. Or rather I tried and tried and tried and failed!!! I just could not get it to stick to the model. It stuck to my scalpel, it stuck to my needle. I tried using water to dampen the tools but it still would not stick to the model. After 20 minutes of this I gave up and I think it is back to plan B – using cotton. It may be that the green stuff that I am using has gone off a bit – it has been kicking around in my model box for sometime now. So I may have another go with a fresh batch. At this rate though, it will take me a fortnight to get to the priming stage with these models!

As if that wasn’t frustrating enough, the other project on my work bench hasn’t gone too well either. Having painted Lucid Eye’s Ke-Zhor, I thought that I would paint his mate, Harranah. I think that this was a case of trying too hard as I just could not get the finish and flesh tones that I wanted. Nevermind, I guess you learn more from your mistakes and maybe I’ll give the model another go later. In the meantime, She’s done and going in the cabinet once the basing is finished! Checkout Facebook later for some more scenic pictures of her in perhaps a more sympathetic setting!

2015-02-15 17.27.15

Whats on the Workbench – More Hanoverians!

Hanoverian LandwehrHaving finished the Lion Rampant Campaign, it’s back to painting my Napoleonic Army. I’m still working on the British 6th Division at Waterloo and having completed the English Regiments, I’m back on the Hanoverian contingent. There were four Hanoverian Landwehr units in the Division, Verden, Lunberg, Munden & Osterode and so far I have painted two of them. So on with the third unit now. First of all a disclaimer! I have decided to model two of the units wearing Stove pipe shakos and two wearing the flat field hats for no other reason than they will look nice on the wargames table. Actually finding accurate descriptions of exactly what the Hanoverian Landwehr really wore is difficult to say the least, with the usual conflicting advice from various sources and experts.

Broadly speaking, the Hanoverian Landwehr were dressed as British Redcoats but with stovepipe shakos rather than the new Belgiac shakos and with a blanket rather than the usual haversack & kit. The stove pipe shakos also seem to have the cords that weren’t present on the original ‘Peninsular’ Stovepipe shakos. Just to add to the confusion, the Hanoverian Field Battalions, or regulars were dressed more or less as British regulars and did have Belgiac shakos & all the kit! As for the officers, they were drafted in from the KGL or other British regular units so could be wearing any Regts uniform although they probably adopted the yellow sash of the Hanoverian Army.

I suspect that the general principle was that the regular field units were kitted out in the ‘latest’ British uniforms whilst the Landwehr had the cast off’s from the Peninsular campaign and anything else that was kicking around the quartermasters stores when they were called up!

To add to my modelling woes, whilst Victrix used to do a nice set of conversion heads that I used for my first unit, they have now been discontinued, so some conversion work will be required! I already had 8 extra figures left over from my first go at painting Hanoverians so I would incorporate these into the new unit. The picture at the top shows how the new Battalion will look when finished. I decided to use the running figures from the Vitrix set as I had some of these left over from previous projects. Rather than have a lot figures in the same pose, I thought that Iwould convert them to look as though the unit was taking casualties. I like to have different poses in my units and try to have a bit of a story going on. I know that some wargamers prefer a uniform look and like to see all of the figuresin a unit in the same pose. Whilst it does make life easier, I find it tiresome painting the same pose over & over again. Besides, I like to do a bit of modelling for a change!

Landwehr Conversions

The close up above shows the original running figure on the right and the conversion on the left. To get the figure to look as though it is falling it was simply a matter of cutting through the back of each leg and bending them backwards. Once the glue had set, I put some filler into the gap on the front of the knees and I had my falling casualty. I then used a couple of standard arms from the set and the head is a spare peninsular head from the Perry boxed set. I’ve actually made an error by adding the back packs, so these will come off and be replaced by a simple blanket made using green stuff. The shako’s aren’t correct either, as they are missing the cords. So the plan is to carefully shave down the badge plate and either use cotton thread, thin wire or green stuff to make the cords.  I suspect that modelling the shakos will be the biggest challenge & somewhat time consuming but it will mean that the models in the unit will look about right. When they are painted , I’m sure that they will all blend in.

2015-02-12 11.47.24

As you can see, for a few small cuts, you can get a very different and dynamic pose!

So there is my next project under way, a total of 14 more Hanoverians to finish modelling & painting. Meanwhile, I’ve been busy with the paint brush as well. I finished off the DeeZee standing Lion:

2015-02-12 11.49.58

and I couldn’t resist painting Ze-Khor, Lord of the Jungle, from the Lucid Eye range. These are just quick pictures. I’ll get some better ones up on face book later!

Ze-Khor, Lord of the Jungle

How to win the battles and lose the war…

So the big day arrived on Saturday, the Lion Rampant event at Wargames Illustrated HQ. As with past events, the day was very well organised, with plenty of refreshments on hand and after the briefing and the mandatory mug of coffee we were off to fight the first battle! The day would consist of three scenarios, the first a pitched battle, the second, a random scenario chosen from the rule book and the third, a final battle with set objectives. In the first battle, we could support an ally by donating a unit to him at any point in the game. The second battle was as per the scenario and the third Battle was an eight player (four a side) grand battle with objectives. We had been split into two groups, Rebels & loyalists and with each scenario, it was possible to score ‘advantage points’ for our team as well as accumulating kill points which would boost our individual retinues.

The question was how would my retinue perform?

Scenario 1 – Pitched Battle

AtlLast the Retinue advances!

At last! The Retinue advances!

I had drawn Karl as my opponent, a familiar enemy from the club, so no surprises as far as his retinue went. He had a mixture of  Crossbowmen, Archers, Bidowers, Mounted Sergeants and his command group of foot knights. The big problem was my command rolls – I just could not roll to get my retinue to move! The one time I managed to advance, Karl retreated and the frustration was building! After a brief arrow fight, I goaded Karl into advancing, although by now I think that he had seen me fail so many command rolls that it looked as though he would run me down with his mounted sergeants. At last, my archers decided to loose! The ensuing carnage saw Karl’s mounted units wiped out and his missile troops retreating as they failed their rally attempts. However, both of our command units proceeded to commit mutual destruction and in all the excitement,  I forgot to use my special ability to automatically pass rally tests, meaning that my leader also fled the field.

I had killed or routed the majority of the opposition when the game ended, losing ‘only’ my foot knights & bidowers but alas, my victory was tarnished by losing the boss unnecessarily.

Scenario 2 – Meet The Neighbours

Loose!

Loose!

After a very relaxed lunch break (more on this later), it was on to the second scenario. The scenario involved getting your retinue across the table to exit from the opponents deployment zone whilst stopping your opponent from doing the same to you. My opponent was Wayne, no less a personage than the Wargames Illustrated Sub Editor! His retinue was very similar to Karls with a good mix of mounted & missile troops. The game started for me where I had left off previously. I could not pass two command rolls in succession! I was beginning to become more frustrated with my dice rolling rather than focusing on the scenario. In my eagerness to at least do something, I moved one unit of archers straight down the board, unsupported,  to engage the enemy. Well they moved and inflicted a few casualties but they did very little else until they were ridden down by the enemy…

Fortunately, those few casualties were enough to slow Wayne down and at last the other unit of archers joined the fight. My other success was that my defensive dice rolling with the foot sergeants in Schiltron meant that Wayne’ s attacks had ‘bounced’ leaving him vulnerable to failing his rally rolls. With a few hits from my archers, his mounted troops routed or were wiped out, along with most of his retinue. However, by now he had moved one of his units off of the table, his foot Knights, leaving just one unit of archers in my way.  At last  my retinue started to move and with two units just one move away from the edge of the table and two other units close behind, all I needed to do was to keep his archers out of the way.

I couldn’t resist a final shot at them though…. I passed the command, rolled for hits. I rolled 8 fives & sixes out of 12 dice, my best roll of the day so far. Four casualties inflicted in one go. Brilliant! Except it wasn’t. Wayne, of course, failed his rally test and the unit routed off the table, immediately ending the game. He had won the scenario as he had moved more of his units off of the table, one unit to my nil! Doh!

Well, my kill points were accumulating nicely, but that was about it.

Scenario 3 – Final encounter – capture the buildings

The last battle.

The last battle.

My Final opponent, Duncan had a Caliphate Army with a 50-50 split between mounted troops & foot troops, supported by 2 units of bidowers. Where he could, he had upgraded all of his units with bows or spears so that all of his army could fire missiles at 12 inch range. As well as capturing the buildings, the scenario was played over an open table so you could target and attack any enemy unit, regardless of who controlled them.

Once again, my command rolls were letting me down. It felt like I had failed 66% of my command rolls during the day, when it should have been closer to 33%. I think the day was summed up when my Foot sergeants took just one casualty from a bidower unit. They needed to pass a courage test of 5+, I rolled 3 and they became battered and moved back. I tried to rally them next go – I still need a 5+, I rolled 4, so they moved back again and lost a man. I tried to rally them again. I now need 6+, I roll 5, so they lose a man and go back. I try once more for a rally, I now need 7+ and yes you’ve guessed it, I roll a 5 again and now they have run out of table, so good bye Foot sergeants…

The rest of my command rolls are about the same, so whilst Duncan outmaneuvers my troops, attacks my ally and generally seems to go where ever he wants to, my army stands to one side, like the Stanleys at Bosworth, occasionally firing and inflicting the odd casualty. However, at last my luck turns and once again, the archers do the business, killing anything in range ( which is pretty much everyone by now!). So once again my kill rate is high and apart from the cowardly Foot sergeants who ran away from the bidowers, my army is intact. As regards the scenario, I captured just one building and two are required to score victory points. Oh dear!

Post match analysis

On the positive side, there’s no doubt that my retinue is a killing machine! Two units of expert archers can inflict deadly casualties when acting together. The down side is that the retinue lacks mobility, even allowing for my poor command rolls. There is no doubt about it though, I let my poor dice rolling cloud my judgement and as a result I lost my leader in the first scenario and the second scenario was lost outright. Had I stayed cool and worked with what I had, I would have won the first two scenarios, which would have given me a much stronger position for the third. On the day, the rebels were vanquished and the King was securely on the throne!

Armour On!

Armour On!

As regards the overall day, it was one of the best that I had attended. Superbly organised with plenty of refreshments and a superb Medieval meal of Beef stew, Ham, Pease pudding & cheese all served in a huge loaf or trencher. We also enjoyed a demonstration of how Medieval Armour was put on and the chance to handle some authentic medieval weapons. I cant wait for the next event!

Helmet on!                                 Ready fo Battle

Ready for Battle

Helmet on!

Varnish trouble!

2015-01-29 10.53.07

Having finished my Lion Rampant retinue, I moved onto the next project on the work bench, the 40th Somersetshires. With just the six figures in the command group to finish, I will have another Battalion for my Waterloo army. The photo shows the nearly complete group. I just need to add static grass and some army painter highland tufts to finish them off completely – Oh! and there is the small matter of adding the flags…

All did not go well with this batch of figures though. I had problems with the final stage of varnishing them. Normally, once the figures have been coated with Army Painter Quick Shade and allowed to dry, I give them a quick spray of Anti Shine matt varnish, re-highlight and all is done. However, with the weather so cold and windy, I was unable to spray the models outside ( I’m banned from spraying indoors!), so I thought that the easy solution was to give the figures a coat of Vallejo Matt Varnish by hand. I’ve used this varnish before to touch up any excess glossy bits on my models that the spray has missed, so I wasn’t expecting any problems.

I just gave them a quick coat of varnish and waited for this to dry. Arrgh! I was obviously a bit heavy handed with the varnish and when it had dried it had gathered in all the creases, blotting out the shading. Even worse, it had ‘bloomed’ ruining the main black and red areas! Arrgh! again, this isn’t supposed to happen with brushed varnish, only sprays do this don’t they?…Apparently not. So the lesson is only use a very thin coat and paint it on, not slap it on!

I repainted the worst affected areas on the figures and they don’t look too bad, certainly good enough for the gaming table. On the positive side, the brighter finish certainly makes the command group stand out from the rank & file. So another unit takes to the field and I am a little bit more wiser regarding using varnish – even water based brushed on varnish will bloom if you don’t use it carefully!

The retinue is ready!

Let battle commence!

Let battle commence!

Last Thursday I went to Battlefront HQ to play in a Lion Rampant rehearsal day. The ”rehearsal’ was to see if a big multi-player game of Lion Rampant would work and also to check out some ‘house rules’ for the big Lion Rampant day being held on 31st January. It was of course a good opportunity to see how my retinue played against the competition and to hone my tactics for the day. Well the evening went reasonably well and lesson were learnt by both the organisers and players!

The big battle suffered from the usual problems of keeping 12 noisy war gamers in order and somehow coordinating the turn system so that players at one end of the table knew when it was their turn to go. The other issue was that although I knew what was happening either side of me, it was very difficult to know what was happening elsewhere. In a way, this final problem isn’t so much a problem as a reflection as to what really happened in a battle in the middle ages. With no radio or mobile phone you would have no idea how your allies were doing until a messenger managed to find you and even then, the information would be out of date. So as a commander you could be winning your part of the battle, only to find elsewhere things hadn’t gone so well and a large force of very angry enemies were charging into a flank that you had previously thought secure.

2015-01-22 11.12.28

I’ll leave Dan & Wayne, the organisers, to figure out how and if to sort out these complications and focus on the lessons learnt from my own battle. My retinue, now complete, consists of  a Unit of foot knights ( including the leader), two units of expert archers, a unit of foot sergeants and a unit of Bidowers. It’s a typical English skirmishing force circa Agincourt to the Wars of the Roses ( if there is such a thing) & very much a defensive retinue. With no mounted units, I’m not going to be swiftly maneuvering around the battlefield, picking off the opposition. The expert archers are the killing units but they are fragile if caught in the open. Mounted knights will just ride them down. So the trick is to protect them whilst drawing the enemy into range.

So my tactics will be to keep the two units of archers in a central position as close together as possible. Any unit that comes with in range will have to face an onslaught of archery! I’ll protect the flanks and the front by positioning the Foot knights ( with the leader) to one side and the foot sergeants ( forming Schiltron) to the other side. My leader, Harry (Kane) Hotspur, should be close enough to add a point of courage to the archers in any morale test. Of course, I will use any rough ground to help protect the archers without compromising line of sight. The last of my units, the bidowers are there for two reasons. At worst ( for them!) they will be bait to draw the enemy into bow range. If all goes well, I will use them to skirmish and either add strength to a flank or wear the enemy down by fighting from cover.

Now all of that sounds great. I have a plan, what could possible go wrong…?

Well, on Thursday there were two problems. Firstly, I couldn’t roll the dice to get my units to move! It must have been six moves before I actually got within bow range of my opponent. By which time he had given up attacking me ( he wasn’t going to risk the archers even with my terrible dice rolling) and was attacking my ally on the right. By the time I started to move it was too late, my ally had been out numbered and slaughtered. The only good news was that because my troops had stood around impersonating the Stanleys at the Battle of Bosworth, the army was still intact. My ally on the left had suffered the same fate and had been all but wiped out, so I now had to fight three damaged enemies on my own.

The dice gods now intervened and at last things started to move and I was able to close with the opposition. The problem being that I was now trying to fight an offensive battle with a defensive force and all thought of a cohesive attack had disappeared, along with my allies.  The battle ended in a sort of a victory. I had killed the opposition leaders and reduced their forces to a few half units but it did not feel like a victory, more an avoidance of defeat. The other issue was that on this occasion, the terrain was as much of a problem to me as it was a help. There’s nothing like a battle with the whim of the dice throw to remind you that war gaming is not chess! Ah well, I still have a plan and I’ll stick with it for now. Despite the set backs, I dont think that I could fight with this army in any other way and it’s too late now to change.

The final parting shot from Dan was ‘whats all that stuff on your bases?’ ‘Well it is a War of the Roses force Dan….’

2015-01-22 11.12.12

Whats on the workbench 15 January 2015

Too much! Well, it’s the start of a New Year and the time when New Years resolutions are made. As usual, weight is involved, only in my case as well as trying to shed a few pounds from the usual over indulgence during the Christmas break, I have resolved to shed a few pounds of lead from my hobby stash this year… I suspect that this may be as successful as my attempts at dieting, as I cant help but binge on new models as they are released! But to try and keep me on the straight and narrow, I’ve developed a few themes from last year that I intend to try to stick to and to be fair, the current back log on my work bench does reflect this!

I’m just putting the finishing touches to my Lion Rampant Retinue. The following two pictures show progress on my Expert Archers.

Expert Archers - Perry Plastics

Expert Archers – Perry Plastics

The first unit is complete and ready to go into battle! I’ve chosen the blue and white colour scheme as a nod towards my favourite football team, Tottenham Hotspurs! It’s a shame that it doesn’t coincide with the original Hotspur’s colours, the Percy family’s Harry Hotspur, who used red & yellow. Blue and white are also the colours of Richard, Duke of York, so they wont be out of place when I use them to build my War Of The Roses Army. I guess that means I am committed to the Yorkist cause, but as Richard III was found in a car park just down the road in Leicester, I’m happy to represent his family on the War games field.

Expert Archers - Work in progress

Expert Archers – Work in progress

The second picture shows my second unit of Expert Archers. As you can see they are not quite finished. The picture does give you an idea of the painting & basing process that I use. The archers to the left with the dark brown bases are nearly finished. I just need to highlight the blue leggings and to brighten up the helmets and they will be there. The final stage is to dry brush the base with a couple of highlights of chocolate brown & Iraqui sand mixed. Then I’ll just add my usual assortment of grass & bushes. The archers to the right with the lighter bases have just been block painted and the bases sanded. They’ll need  a coat of quick shade and then the same treatment of highlighting and basing. All being well, the units will be done for this weekend.

40th Battalion Somersetshires Work in progress.

40th Battalion Somersetshires Work in progress.

Next on the work bench, the 40th Battalion is just missing it’s command group. I’ve got as far as painting the flesh & black and they are on their Renedra bases. My Napoleonic army will continue to grow this year. I plan to paint a further 5 battalions of infantry, 3 cavalry regiments and at least two more artillery batteries. Getting these done before June is a bit of a push, given my painting speed and other interests but so long as I keep pushing on, I will have a decent force to fight our planned Waterloo re-enactment!

DeeZee Lion standing

DeeZee Lion standing

DeeZee Glyptodon

DeeZee Glyptodon

DeeZee Pterodactyls

DeeZee Pterodactyls

The next project on the work bench is painting my DeeZee range. We have just released the standing lion and the pterodactyls so it makes sense to paint up some for display at Salute! The Glyptodon is an older model but the painted version that I have is showing signs of wear and tear, so I could do with another one to replace it.  I like to paint a variety of subjects and I also think that it’s good to paint my own products so that I can understand how best to go about it! However, the truth is that I just like the models, which is why I have the range in the first place. I’ll prepare a blog article explaining in depth what is happening with the DeeZee range and our plans for the future. As well as the Deezee range, I am also working my way through the Lucid Eye range of cavemen, lost tribes and explorers. Next up are the Cro-magnon, but I am just waiting for the new pack of hunters to be cast before I start on these!

So that brings me to my final project. Muskets and Machetes in the Caribbean. This is a bit of a ‘sleeper’ but I add the odd model in now and then in the vain hope that we will sort ourselves out and adapt the Muskets and tomahawks rules set to allow our gaming group to explore the battles that took place out in the Caribbean. There is plenty of scope for Jungle skirmishes, beach assaults, small sieges as well as full battles. Well Duncan from Trent Miniatures has just commissioned this superb Chasseur Pioneer of the St Dominique Regt and let me have one of the first castings! The figure will eventually form part of a Command group  but in the meantime I had to have one to add to my Caribbean force!

Trent Miniatures Chasseur Pioneer

Trent Miniatures Chasseur Pioneer

So that’s it for now, on with the painting!

More tales from the Jungle!

simian

I mentioned that I had been distracted by the new releases from Lucid eye. Here’s one of the reasons! This figure is Simian Alpha. Although he has a passing resemblance to a certain character from a  monkey film genre, he is actually the leader of the much feared Simian tribe that inhabit the Savage Core. He is the first of a small range of Simian warriors that will terrorize and hunt down those careless enough to stray into their Jungle territory.

As you can see, he is beautifully sculpted and was a real pleasure to paint. After undercoating the figure in black. I dry brushed him in various shades of grey for the fur, and used vallejo rose brown for the chest & nose. The face was done with off white, with the marking added in red.

As well as the various tribes that will inhabit the Savage Core, there will be a variety of ‘Lost Explorers’ or Characters. The first of these to be sculpted is ‘Annalisse’, an intrepid female explorer ready to take on the perils of the jungle. This figure couldn’t be further from my current obsessions but sometimes a change is as good as a rest! So I took time out from my Napoleonic army and Lion Rampant retinue to paint her.Analise

Once again, the quality of the sculpt means that it is very straight forward to paint Annalisse. I just went for fairly muted safari colours – off white for the shirt, Green Ochre trousers & leather accessories. She’s based with a few Jungle plants & flowers ready to take her place in the Jungle. I’m not quite sure what I will be doing with these figures yet – at some stage a rules set for the Savage core will be available but in the meantime, I’m dusting off my copy of tooth & claw to see if I can adapt them for some Jungle Action!

With my range of DeeZee jungle beasts, I should have the basis for an interesting game. Of course it will also give me an excuse to keep painting the rest of the Lucid Eye range!

There’s something happening in the Jungle!

I mentioned in my last post that I had been somewhat distracted by the new releases from DeeZee and Lucid Eye. DeeZee is part of the Arcane Scenery empire and over the last year or so we have been gradually updating the moulds, converting some of the larger figures to resin, releasing some of the lines that had been lost or discontinued and even releasing two new lines. If all that sounds like a lot of work, it isn’t really – even now we still only have 31 codes or packs in the range, which pales into insignificance when you compare this to the number that, say, Warlord have in their range. If there was nothing else to do, and plenty of spare cash around, we could have done this in a month!

Still, slowly, slowly, catchee monkey, seems the appropriate phrase and we are making steady progress. The latest releases have been two packs of assorted dogs, some mini Pterodactyls and the latest, an updated Jaguar pack. In the past, this pack had two animals of the same type – we have added a new pose so that there is a bit of variety. So in between painting my Napoleonic Army and building my Lion Rampant retinue, I’ve been painting the odd DeeZee animal. If you have read any of previous blog articles, you will know that the Jaguars were the last animals that I have painted but I hadn’t got around to basing them. So here they are at last,based up and ready for some jungle action.

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The other distraction has been the figures released by Lucid Eye. They are sculpted by Steve Saleh and I think look superb. The range is also growing and has an eclectic mix of explorers and tribes that will inhabit the strange world of the Savage Core. I hope that Steve himself will write some details of what he has planned, so that people can understand how these figures will eventually work with each other. For me, the obvious tie in is that the DeeZee range of animals are a perfect fit for the tribes. So when I saw the latest characters I just had to have a go at painting them…here’s Analise, the lost explorer, being stalked by a Jaguar.

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So, watch out! There’s lots more to come from both DeeZee and Lucid Eye and if you would like to see the ranges, just click back into my shop.

The Somersetshires take shape!

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With one eye on the coming 200th anniversary of Waterloo, I am still adding units to my Napoleonic Army. Work is progressing slowly as I am being distracted by the need to finish my new Lion Rampant Retinue for a games day on 31st January and the steady stream of releases from Lucid eye and DeeZee. More of the latter in another post. Back to Napoleonics, though and as you can see from the picture, I have painted the two Mounted Colonels from Victrix as commanding officers for the 1/27  and 1/40 battallions. As both these units had buff facings, the officers would probably had the same, although as ever, it depends which reference that you look at. Some show a dark blue facing on the uniform and from what I have read, some officers customised their uniforms according to their own taste. Still, they look pretty enough for the wargames table, so they will do for me!

The rank and file for the 1/40 are in progress, with the six men representing the two flank company’s almost completed. Here is a picture of them, work in progress, just having been sprayed with matt varnish after coating in army painter strong tone. They now need basing and I will retouch the lighter colours and metallics to enhance the highlights. So it is just the command group to finish and another battalion will be ready for the table!2014-12-11 09.55.34

What’s the use of Bidowers?

2014-11-27 13.16.33Well that was the question I asked myself when putting together my Lion Rampant retinue. With just 6 men in the unit, an armour value of  1 ( 2 when shot at) and a points value of 2, I couldn’t see why I would bother having these in my retinue. The fact was that I had never heard of a Bidower before, come to that, neither has Wickipedia. A google search revealed the following link, which was sort of useful:

Bidower

So why would I have them in my Lion Rampant retinue. Well, after a number of battles facing these units, I realised that despite their cheap cost, they were very useful indeed. For a start, they move on a 5+, and they move quickly, 8 inches a turn and are not slowed by rough terrain. Add to this that they can Skirmish ( shoot and move), cant be targeted from over 12 inches and have the ability to evade. If they do get caught in hand to hand they are going to be slaughtered by most units on foot. However, in rough ground they can hold their own against mounted men at arms, even dragging them into combat ( on a Fierce Charge) on equal terms.

I soon learnt that they were very useful indeed, particularly after they had badly mauled my unit of Foot knights and killed my Leader ( now named Kenny, as he seems to die in every battle) before I could close with them and finish them off. The result is that I have now included a unit of Bidowers in my army. OK, it’s another 6 men to paint but it will give me just a little bit more flexibilty in battle.

And flexibility is badly needed in my retinue. Having chosen the later English retinue from the Lion Rampant rule book, I have found that although they are good in a pitched battle, they can only fight in a tight defensive formation. The bowmen need protecting from any marauding foot or cavalry units by my Foot Knights & Sergeants. So I have made the Foot Sergeants a standard unit ( allowing them to form Schiltron) to save the 2 points need to add the Bidowers. I’ll still need to fight on the defensive & try to lure or goad my opponents to advance within arrow range but once the two expert archers get to fire they cause mayhem among most of the opposition units.

So it’s back to the battlefield tonight with my new look army to see how it can cope with the new tactics that I have planned! The picture at the top of the page shows my latest finished unit, the Foot Sergeants and here is the army that I will field tonight. The archers & bidowers are still temporary units made up from some very old figures that were kicking around in my spares box! They will need rebasing & touching up before they become permanent additions. However, the plan is to replace them with archers from the Perry’s boxed set. The next batch is on the work bench as I write!

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