Rainbow Spitfire and other stuff – Workbench round up

Work is progressing slowly on the war room. I now have plastered walls and electrics! The second fix of cupboards, skirting boards etc is due next week. The bad news is that it is unlikely that the flooring will be finished much before the end of October..

Slow progress but progress at least! Plastering done and electrics in.

So I am still using the granddaughters craft tray in my office as a temporary paint station. Talking of whom, Emily, now aged eight, decided that she would like to make a kit after seeing the stack of models temporarily stored in my office. I went through the kit pile and found an Airfix 1/72 scale Spitfire that I thought would make an nice easy subject. We sat down together and spent a most enjoyable couple of hours assembling it during the rainy afternoon. I let Emily clip off the parts and sand them down before using the glue to assemble them. I didn’t let her use the scalpel to trim the parts – I’ve cut myself too often to risk letting an eight year old re-model her fingers!

Emily’s Spitfire!

On her next visit she wanted to paint it. I had showed her the painting instructions and explained all about camouflage but Emily wasn’t to impressed. She had her own colour scheme in mind, based on summer visits to the beach, starry nights and unicorn rainbows… I tried to influence her towards something more authentic, telling her tales of the brave female pilots that ferried the Spitfires around during the war. Yes, Granddad, that’s all very interesting but I want to paint the model in the colours that I like….

Apparently, Unicorn rainbows have pink and purple in them…

The good news was that we used colours that rarely see the light of day when I am painting and Emily proudly took her Spitfire home to Mum and Dad, so mission accomplished! I’m not sure whether I will tempt Emily into the world of Wargaming and modelling but I do know that we both enjoy the chance to do something together. I also believe that ‘People who make things, don’t break things’ so she is learning a valuable lesson regardless of whether the hobby sticks. By the way, the pilots name is Emma and she has long blonde hair, although you may struggle to see this in the pictures!

Cart and driver – the horses need a coat of Matt varnish

Despite my restrained circumstances, I managed to get quite a bit of stuff off of the lead pile in September. The only thing that is not possible is using my airbrush and of course, I have to wait for a dry day to do any spray undercoating or varnishing. So projects completed or nearly completed, include the Draft horse team for my Medieval cart (Matt varnishing, basing and traces still to be added) – I hope to do a more detailed blog on how I painted the cart and made the canopy once the model is completed on it’s base.

Twelve of The KGL ready for action!
Another unit of Duncans figures ready to take to the table. The end two figures ( on the right) are Crusader miniatures that I have painted to make up the unit.

I’ve completed twenty four figures representing the 8th Battalion KGL ( flags still to be added), Rebased and repaired another 12 pikemen from Duncans collection for the WOTR, Painted a DeeZee Giraffe and completed Six mounted Riders of Rohan.

Riders of Rohan – another unit for my LOTR collection.

So, despite the restrictions that I am working under, my collection is steadily growing, and my lead pile is gradually shrinking….

DeeZee Giraffe – painted and based at last!


I hope that you all enjoy your hobby as much as I do – remember that our web site will have much of what you need! Click here to see our shop:


Happy Modelling!

Boromir and Gandalf

A much shorter blog this week. As I have already noted, work on the upgrade to my new wargames den is progressing well but I am still relegated to painting at the desk in my office. So rather than buying any new models or starting any new projects, I have continued to work through my lead pile.

Boromir was the ‘free’ figure from issue 11 of the ‘Battle Games in Middle Earth’ magazine series that I am working my way through. I actually painted him just before I lost the use of the garage but he hasn’t featured in my blog so I thought I would include him for continuity. As usual, I used the magazine as a reference as well as Youtube. I quite like the Planetmithril youtube channel and there is a wealth of painting advise and step by step tutorials to be found. There’s a link to the planetmithril web site below, if you would like more information.

Boromir in black!

I dont follow the guides exactly but use them as a help, particularly if I am not sure what colour to use. With Boromiir, I went for a much darker finish than the one in the video but this suited my style of painting.

Gandalf on the paint station

The next figure was Gandalf the Grey from issue 12 of the magazine. Again, the magazine and the you tube channel gave me all the help that I needed and again, I went for a darker look than the videos seem to show. The paint pallet was fairly limited – Gandalf the Grey is predominately , well, grey…

Gandalf, based and ready for action!

As these are fantasy figures, I feel that there is no need to slavishly follow a particular colour scheme. So long as the figure looks about right, it’s good enough for me. I have to confess to never having finished reading the ‘Lord of the Rings’. That’s probably heresy as far as Tolkien fans are concerned but for what ever reason, the book never caught my imagination. Quite the opposite, after 600 pages of second breakfasts, singing nonsense songs and endless descriptions of characters that seemed to do nothing, I gave up on the book. I think that I had come to LOTR too late in life and had been spoilt by watching the Peter Jackson films. Mind you, in the last of the films, the bum numbing rendition of ‘The Return of the King’ I was crying out for Bilbo to get on the fecking boat with the Elves at the end so I could go for a pint with the missus…It’s fair to say that whilst I did enjoy the films, I am not by any means an enthusiast of LOTR in particular and fantasy in general.

I digress slightly, I do like the painting the figures and they make a nice change from historical subjects. Perhaps when I have a large enough collection, I will try out the game. For now it’s back to the lead pile to choose my next subject.


The magazines that I am referring to are long out of print but still available on ebay should you wish to collect them.

If you need help in completing a project of your own we have a massive range of stock in the Arcane Scenery shop. Almost all of the paints, miniatures, bases, basing materials and anything that you are likely to need for your hobby are available from my shop here:


You can find plenty of links to the paining videos as well as painting tips on the Planet Mythril site here:


Happy Modelling!

No Fighting In The War Room

Yes, I stole the quote from the internet, via Dr Stangelove but it sort of sums up where I am at the moment. I decided to convert my integral garage into a proper games room/hobby room. I was spending a great deal of my spare time out there and at my age, I decided a bit of comfort would be nice. I had in effect closed the garage up and used some big sheets of marine ply, polystyrene foam sheet and some expanding foam to seal the door in an effort to make it a permanent den. My work bench was hand built and whilst functional, was not the greatest piece of carpentry that you would see! Add to that, I was sitting on a bar stool to paint and it’s little wonder that I have back issues!

The garage – empty but still boarded up and my trusty work bench in place!
Nearly stripped out!

That all said, it was a permanent set up that allowed me to pursue my hobby and paint and play when it wasn’t too cold or too hot. I was inspired by the gaming rooms that two of my friends have and I decided it was time that I had my own purpose built war games den! That was in October 2019 and I approached a local builder with my plans. These plans also included erecting a new shed in the garden to take the over spill of ‘stuff’ from the garage and a replacement for my 25 year old garden shed at the side of the house, that had rotted out so badly that I could see the house wall through the holes…

Boarding on door removed and insulation for floor going down
New floor laid
First fix electrics

The builder provided an estimate and work was due to start in the Spring of 2020. Well, we all know what happened next and thanks to the various COVID lock downs, massive pressure on the building industry and the difficulty in getting building materials, the project has proceeded at a slow pace. The sheds were completed back at the start of the summer and work was pencilled in to start on the garage conversion in August. In order for the work to start I had to empty the garage. Quite a task, not quite the Augean stables, the only live stock there being a huge number of spiders! This meant that all the ‘stuff’ ( an accumulation of 30 years of ‘That might come in handy one day…’)was moved either to fill my new shed, into the dining room or up into my office. Mrs W has been very patient as my ‘lead pile’ also occupied the tops of the wardrobes in the bedroom…

My new shed is full of my wargaming stuff….
So is the dining room….
And then there’s my collection of figures and book overflow…
And just some of my ‘lead pile’ stashed on the wardrobes
My temporary paint station

The result was that I no longer had a permanent set up and was reduced to painting and modelling on my office desk, using one of the granddaughters crafting trays as a paint station! If I have complained that my painting output was slow in the past, it was even worse now. Every time that I needed a new paint colour or tool, I had to ferret around in the various locations to try and find the required item.

The outside garage door – it’s seen better days!
Window to the right bricked up and new wall to replace door
How it looks from the outside.

At last, though, the project is moving along with an end in sight. As you can see from the pictures running through the blog, the main building work has been completed and the first fix for the electrics has been done. The next phase is to get the walls plastered, the carpet or flooring down and of course to move everything back in. Well, perhaps everything…The plan is that the new ‘big shed in the back garden will be home to some of my ‘proper’ tools and decorating gear and any other paraphernalia that you usually find in a garage. The gardening tools and such are already neatly stored in the rebuilt garden shed at the side of the house.

So in theory, all that is going back in will be a nice new desk, my figure cabinets, a very much culled book and magazine collection and of course a war games table. Oh! and as part of the deal, Julie will have some proper cupboard space to store some of the cleaning stuff and ironing board, as well as a new fridge and freezer, both easily accessible from the kitchen. The fridge being particularly useful for storing my beer!

I hope to be back in and painting comfortably by mid October! An up date will follow!


I hope that you all enjoy your hobby as much as I do – remember that our web site will have much of what you need! Click here to see our shop:


Happy Modelling!

Bill Hooks BASH part 2 – the Battles!

This blog is an account of the battles that I was involved in at the Bill Hooks BASH held on September 4th at Boards and Swords in Derby. For more details of the actual event, please refer to my earlier blog, Bill Hooks BASH part one.

Sir Pete faces off against Sir Mike in the first battle

As always, it is difficult to participate in the battles, take photos and record exactly what happened. So the accounts are written after the event, from the brief notes that I made and of course, are totally biased from my perspective. As such, I suspect that makes my reports as reliable as the chroniclers of the time! If you get to talk to my opponents, they may hold a different view of what really happened! I must also apologise for not getting photos of every battle or even every army – there really was too much going on!

Sir Richard vs Sir Ian – game one
Sir Ralph prepares to Advance against Sir Robbie – Game one

BATTLE ONE vs Sir John Csonka

It’s worth mentioning that John had travelled all the way from Bournemouth on the coach to join us on the day. This was to be his first ever battle using the Bill Hooks rules. He had borrowed an army, very kindly supplied by one of the other players ( Robbie, I think), so as a result, he was limited in the options that he had for his troops. With an army composed of just Bows, Bills and Men At Arms, John adopted a defensive position on the top of a hill at the back of the table and invited me to attack and do my worst – I was happy to oblige!

Lord Hotspur approach’s John’s defensive position

The movement phase was a somewhat one sided affair as I redeployed my artillery and the battle opened with them opening fire without effect on the opposing army. I had moved my main ward within long range bowshot of John’s defensive position. The idea was that we would either tempt John off of the hill or let him use his arrow supplies at long range whilst I moved my MAA into position to charge. My opening bow shots caused a bit of damage to John’s archers. To my surprise, John’s opening shots at long range killed seven of my archers in Lord Harry Hotspurs unit. At the end of the turn they were forced to make a morale check. A roll of 8 + would be good enough, with a 5, 6 or 7 causing the unit to be daunted and to fall back. I rolled a 3 and a 1!

Just don’t roll a four….

This would cause the unit to rout! I used Harry Hotspur’s command status to reroll the 1. I rolled another one…The whole block, along with Sir Harry ran from the table – game over! With the benefit of hindsight, I only needed to test the archer unit’s morale as the casualties were caused by shooting. Once they failed, they would have routed back through Sir Harry and his MAA but not caused any further morale checks with the MAA as they would ignore the archers plight. However, Once I chose to use Sir Harry’s reroll it seemed only fair that he should abide by the result – served me right!

Gaps were appearing in Johns line but my army was struggling to find a way in.

As that battle had ended so quickly, John kindly suggested that I re instate Sir Harry ( less his cowardly troops!) and we carried on with the battle. A desperate struggle ensued, with Lord Harry Hotspur and his remaining ward and Sir Eric Die Hard grinding down Johns position and gradually temptimg them to advance. The Kern nearly won the battle for me. Having ground down a unit of MAA that were holding the flank and forced them to fall back daunted, the Kern nearly killed John’s isolated C in C. He escaped the combat with one wound, somewhat shaken but was able to re-join another unit and find safety.

The battle came to it’s second conclusion when Sir Daniel Rose charged his light cavalry unit at a unit of Billmen that had become exposed. If he could force a morale check, Johns army was in danger of routing. Although Sir Daniel won the combat 5 wounds to 4 he managed to roll another 1 when checking for wounds on the leader. As a dolt, he had only one wound and was killed. We decided that both units should test morale. The result was predictable and whilst John’s men stood, the few remaining light horse routed, giving a second decisive victory to John!

Battle Two vs Sir Ralph Dutton

Sir Ralph’s Household observes the battlefield!

Sir Ralphs army livery was based on his family name and his home location. The army was fairly ‘bow heavy’ and Sir Ralph adopted an aggressive strategy, advancing rapidly to bring his superior firepower into range of his opponents. The opening moves saw two significant events. I drew my first and only special event card of the day and caused a rainstorm preventing any firing in the first turn. Under cover of the rain, my Kern were able to advance quickly down the left flank, threatening the rear of Sir Ralph’s army. I was also move towards Sir Ralphs Bow men line safe in the knowledge that he would be unable to unleash an arrow storm for the time being.

The army is ready to advance!

As the rain storm ended, my Skirmishers were again activated. The bad news was that my Artillery piece blew up killing it’s crew. The good news was that the Kern had closed with the opposition skirmishers and put them to flight in combat. They continued to harry the left flank, disposing of another batch of crossbowmen and distracting the units on that side of the table throughout the game.

On the right, the two opposing units of Light horse charged each other. This time, after 2 rounds of combat, Sir Daniel Rose was victorious, routing his opponent. This left the right flank under pressure with my light horse threatening the bow men from this side, turning them away from my centre with a flank attack.

This looks like it’s going to hurt….wait they’ve missed – pile in boys!

In the centre, Sir Ralph finally unleashed his arrow storm but seemed to be suffering from damp bowstrings as casualties amongst my wards were extremely light. In reply to the arrow storm, Sir Eric Diehard was able to charge home, tying up one of Sir Ralphs ward and preventing its commander from giving orders. This allowed me to concentrate my fire on the formation of bowmen in line. They were out shot and routed.

Sir Ralphs MAA close in but have to weather an arrow storm!

Sir Ralph then attempted to charge my units but fell short. Surrounded by archers , they were almost annihilated and failed their morale bringing the battle to a close. Victory for Lord Harry Hotspur! In this game, apart from the episode with the artillery, my dice throws had been much kinder. I was lucky to take minimal casualties from Sir Ralph’s opening arrow storm, whilst my own troops were far more effective with their dice, with over average numbers of 6’s being thrown at each attempt.

Only four men left standing! Even the crossbowmen skirmishers get in on the act!

This was the first time that I had faced archers in a line formation in a ‘real battle’. We had play tested the formation and whilst it is devastating if it has the initiative – an arrow storm could be 48 dice! – we found it to be extremely fragile when in melee and of course vulnerable to a cavalry charge. Although light cavalry are vulnerable to arrows, an unsupported bow line is still going to struggle against a head on charge, even with a closing shot. I’ll leave you to do the maths!

Battle Three vs Sir Richard Robinson

Richard is now a veteran of Bill Hooks, being Peter Harris’s regular opponent. His well balanced army would be a formidable test. From the start, Sir Richard adopted a no nonsense ‘up and at ’em’ philosophy, with his army advancing rapidly towards me. Once again, my Kern were able to work their way down the left flank to cause mayhem with Sir Richards skirmishers and threaten to get behind his army. And once again, my artillery blew up in the opening turn!

The centre of each army closes. My light cavalry are lurking just out side of camera shot!

Despite that minor set back I managed to position my light horse to launch a flank attack on Sir Richards two units of archers in line. This caused them to pivot at right angles to my army, exposing his C in C and his ward of MAA. Although my light horse were beaten off and then ridden down by Sir Richards light horse, his battle line was in chaos, pulled to the left by the Kern and to the right by the light horse. After inflicting a couple of casualties on Sir Richards MAA, Lord Harry Hotspur ( rated as a Hero for this game) charged home with his MAA.

The archers have had to swing around to turn and face – Hotspur sees that gap and he’s in!

Lord Hotspur comfortably won the ensuing melee and was able to follow up in the next turn, pushing The opposing army commander off of the table. Another victory for Lord Hotspur! Once again, the dice goodess had been exceptionally kind to me. I think that I used my bad throws up in the first game!

Another superbly painted unit – I’m not sure who these are fighting for.
Like wise, I’m not sure who these fellows represent but the units looked lovely and the round basing in trays works really well.

So three great games, all with different highs and lows and three great opponents. All three games could have turned out differently with a change of the order of the cards or better or worse dice. I think that is part of the charm of the rules. No matter how good your initial strategy, lady luck will have her say. Which means that win or lose, you have something to talk about and the urge to fight another battle!

Clever use of spare arrows to count down the volleys!
Sir Robbie’s Irish Bonachts. There will be more on Irish troops in Bill Hooks Volume 2! You will have to wait though!


I hope that you all enjoy your hobby as much as I do – remember that our web site will have much of what you need! Click here to see our shop:


We also have a category devoted to Never Mind the Bill Hooks:


Happy Modelling!

Bill Hooks BASH part 1- Overview

The first Bill hooks BASH was held at Boards and Swords Gaming venue in Derby on Saturday September 4th. The event was organised by Peter Harris and 14 gamers signed up for the event. The rules writer Andy Callan was in attendance to advise and help resolve any rules queries. Dan Faulconbridge of Wargames illustrated also attended to cast his eye over proceedings and to wish the participants a good days gaming!

Making up the goodie bags at Arcane Towers!

Tickets were just £15 and as well as unlimited tea and coffee, an individual pizza ( Dominoes!) of the players choice was provided for lunch. In addition, Wargames Illustrated and Arcane Scenery teamed up to provide a Goody bag for each player to take home. The contents included the current issue of Wargames Illustrated with a free Perry miniature medieval frame, a new set of 20 dice, two DeeZee Dogs and thanks to a last minute generous contribution from River Horse games, the Terminator Rules book plus 4 character miniatures and a frame of resistance fighters.

A sample of Mikes Painting – Figures are by Front rank. The basing is superb as well!

The plan was to play three games during the day with players declaring their allegiance to either York or Lancaster. In addition, a prize would be awarded to the best painted army, as voted by the participating gamers. That was as competitive the day was designed to be. The emphasis was on just enjoying the game and helping the less experienced players get to grips with the rules. A number of the players had made great efforts to attend. John had traveled from Bournemouth by coach! ( his home is in Hungary!) Mike, had made the trek from Bristol and Robbie had traveled from Durham. My trip from Bingham was much easier!

Mike Peters wins the award for the best painted army.

Mike Peters deservedly won the Painting competition with a near unanimous vote for his beautifully painted and based army. His army also featured hand painted banners as well as some superb brush work on the command figures. I’m not sure that my photographs do his figures justice – perhaps Dan can do a photo special in the future!

The Commander of Mikes Army

The gaming proceeded to plan with all games being fought in great spirit. The background noise of laughter, cheers and general kind hearted banter added to the friendly atmosphere. At the end of the event, York were declared the Winners with a total of 10.5 victory points to Lancasters 9.5. The 0.5 points came from a drawn game where both army commanders were killed simultaneously in the same melee! A first for Bill Hooks as far as I know. As for how individual players did, they kept their own scores and I hope like me they will have plenty of ‘war stories’ to tell their mates.

To see how Mike painted this banner visit his Blog – link is below in the ‘Commercial section.

The day ended on time at about 5.00pm. I made my short trip home feeling tired but that I had had a fantastic days gaming and met with some really great wargamers who clearly enjoyed playing for the love of the hobby! I hope to see them at future events. I’m not sure whether the rules bring out the best in players or whether the players brought out the best in the rules. I suspect it was a bit of both and the result was a most enjoyable day.

An Irish contingient courtesy of Robbie all the way from Durham!

Finally, a big thank you to Peter Harris for organising the day. Boards and Swords did a great job hosting the event and I heartily recommend this venue to any gamers that live in the area or are planning a visit to the ‘Lead belt’. And of course, thank you to all that attended, including of course Andy Callan, who was constantly on call to sort out any rules queries and save us the time of looking them up!

The Spanish Inquisition attached to Pete’s Army…that was unexpected!

In Part two of this article, I’ll cover how my battles went and of course add in some more pictures of the armies that I fought.


I hope that you all enjoy your hobby as much as I do – remember that our web site will have much of what you need! Click here to see our shop:


We also have a category devoted to Never Mind the Bill Hooks:


To visit Mike Peters blog and see his master class in banner painting, click here:


To visit the Boards and Swords website for directions and details of the venue, click here:


Happy Modelling!

More Reinforcements for my WOTR army!

This blog is a bit of a catch up on some of the side projects that I have been working on. First up, I inherited some old foundry WOTR figures from a very good friend. They were unbased, a bit chipped and some of their spears had broken off. That said, they were beautifully painted, complete with hand painted standards. I thought that they deserved a bit of TLC so that they could return to the table top once again!

Foundry on the left, Perry plastics on the right

The Foundry figures were sculpted by the Perry’s so they are obviously very similar to my existing Perry Plastic army but a bit on the short side. I remedied this by re basing them on thicker MDF bases and used the basing texture paste to give them a bit more height. I then touched up any obvious paint chips, re painted the helmets to give them a bit of shine and re attached the spears. Once they were in their new movement tray they looked fine next to the newer Perry Plastics – as you can see from the photograph.

Whilst I was working on this unit I also thought that I would add some extra flags to my units. Pete Harris had kindly given me a sheet of Freezy Water Yorkist flags. Rather then leaving them languishing in a folder unused, I cut them out and attached them to 100mm spears that we sell at Arcane Scenery. I had to cut the spears down as they were a bit long. Be careful if you do this. I was using my Xuron cutters, that will go through the steel pins with ease BUT the off-cuts fly all over the place, so make sure that you protect your eyes! Once the flags were mounted, I painted the edges of the flags to cover any white that shouldn’t be showing with approximately the matching colours and then drilled the back of my movement trays to add the flags.

Extra Flags added to the movement trays adds interest to the units!

Now purists should sit down now. I didn’t worry at all about what flag should go with what unit or even who the flags should represent. So long as the colours were close to the livery of the figures, I added them to the tray. Should I decide to re fight a specific battle of the WOTR in the future, it is a simple matter to remove the flags and find the correct ones, but for now my units look prettier on the table!

Three new Men At Arms

Whilst I was in the mood to finish things off and get figures off of the lead pile, I decided to complete the three last figures that I had left over from a Perry’s Plastic WOTR command frame. I decided to give them heads from the mounted men at arms. I was influenced by Pete Harris ( the other one… yes, there are two Pete Harris’s that I game with and I thought that everyone in wargaming was called Dave) and my memories of the Crescent knights that I had as a child..

Cry Havoc!

The final figure that I painted was a limited edition Cry Havoc’ Games Workshop figure that I had acquired years ago. I realised that he was based on a Landsknecht and thought that he would make a good ‘Martin Schwartz’ should I ever get around to adding a German contingent to my army! He is a bit on the tall side but will make an imposing command figure. So despite ‘finishing’ my WOTR army, I keep finding excuses to add to it. It has now grown to well over 300 figures and there’s more to paint!


I hope that you all enjoy your hobby as much as I do – remember that our web site will have much of what you need! Click here to see our shop:


We also have a category devoted to Never Mind the Bill Hooks:


Please have a look at our tools section to find the Xuron clippers


Happy Modelling!

Round and Round the Mulberry Bush!

I had been thinking that we were playing too many games of Never Mind the Bill Hooks where we just lined up the armies and set to. I shared the thought with my gaming buddy, Pete, and he quickly came up with the following very simple but effective scenario.

The initial deployment of the main ward and commanders

The set up is very straight forward. The table is clear of scenery apart from a large wood right in the centre. The wood will effectively block line of site across the table and be impassable to all units except skirmishers. Both sides must set up their Commander in chief and his ward in the middle of their deployment zone right opposite the wood. Your second ward of infantry must be left off the table and will only enter the game on the second turn – more on this later.

The view across the table. Skirmishers and Light Horse deployed. Not Artillery on the flank.

Each player now throws a D6. on a 1,2 or 3, you must move your commanders ward to the left of the wood when activated, both in the manoeuvre phase and card phase ( You can choose not to move at all…) A 4,5 or 6 means you must move to the right. This results in either both players moving to clash on one side of the wood or going around opposite sides of the wood, chasing after each other….

Around the woods they go!

Once you know which way your main ward is going, you then roll a dice to see which order you set up any remaining skirmishers, Artillery and other units. Of course, the dilemma that you now have is whether to support your main ward or to go the opposite way around the wood…..

On the left, the reserve ward has deployed and engages with the enemy to slow them down!

Now back to the second ward. On turn two, they will join the battle on a roll of 5 or 6 on a D6. If they dont turn up, subsequent turns need a 4+, 3+, or 2+. You must get at least a 2+ after turn 5. A 1 is a fail regardles of how many times you have tried to bring the ward on. Just to add to the confusion, If your ward successfully throws to come on, you then throw a D6 to see which flank that they arrive on. a 1,2,3 it’s your left flank ( anywhere on that side of the board) – a 4,5,6, it’s the right hand flank.

Lord Callans Archers were my reserve ward. They managed to hold off Lord Woodborough despite the odds!

As you can guess, it’s not the sort of scenario that allows you to plan a grand strategy, so if you are of a controlling disposition, this is not for you. However, if you like the challenge of having to react to reverses of fortune or enjoy watching your opponent doing so, then it will be great fun. We have played the scenario through twice now with different outcomes and different problems to overcome.

Kern are extremely useful for driving off other skirmishers!

Just for fun, we also used identical armies as follows:

Commander in Chief, Level 2 with ward of two bows, one bills and one Men at arms – 60points

Second commander, Level 2 with ward of one bows, one bills – 29 points ( 5pts for extra commander)

Third commander, Level 2 with ward of Light horse – 17 points ( 5 pts for extra Commander)

One unit of skirmishers with crossbows and pavises – 9 points

One unit of Skirmishers – Kern 6 points

One Artillery piece- 9 points

An Artillery piece is useful if deployed on the clear flank – but unsupported artillery is vulnerable!

You can of course choose to use whatever forces that you prefer. Have fun!


I hope that you all enjoy your hobby as much as I do – remember that our web site will have much of what you need! Click here to see our shop:


We also have a category devoted to Never Mind the Bill Hooks:


Happy Modelling!

A Visit to Castle Rising

The pandemic has not just curtailed my wargaming over the last 18 months but prevented me from getting out and about to visit historical sites. Any spare time out of lockdown has been used to meet with Family and Friends. However, recently, the missus and I managed to sneak away for a weekend across to Norfolk. The primary aim of the weekend was a visit to Sandringham, the Queens personal home. We had a really excellent day there, made all the better by the fantastically helpful and pleasant staff. I would thoroughly recommend a visit. It certainly far exceeded my expectations as a place to visit. However, Sandringham wasn’t on my radar as a historical site. As far as I knew, it wasn’t involved in any sieges or battles, other than the occasional fallout between Andrew and Fergie or even Charles and Diana but I’ll leave all that to fans of the TV series, the Crown….

The Gate House and entrance to Castle Rising

Just down the road from our accommodation on the edge of Kings Lynn, was Castle Rising, a proper fortified castle with a long history to go with it. It was this site that interested me. At the time, I was unaware of the part that Castle Rising had played in history. I had not heard of it before my trip. I was not to be disapointed. Although the castle is now essentially a ruin, it is set in the most impressive defensive earthworks and looks everything like a castle should look! The entry fee was just £2.50 per person as there was no access to the upper ruins. Even so, I was happy to spend a couple of hours wandering around the place imagining how it would have looked in it’s prime.

The Castle Keep

It was originally built around 1140 by William d’ Aubigny primarily as a demonstration of his wealth and power. I’ve provided some links below to the official history and guides to the castle. It seems that the main claim to fame for the location is that it became the ‘prison’ of Isabella of France. She was the wife of Edward II but after attempting to take control of the crown with Roger Mortimer, Edward III, her son, placed her in house arrest here once he had toppled Mortimer.

Story board – A brief history of Queen Isabella

Although a most formidable fortress, Castle Rising came to be of more use as a hunting lodge and was known as a prestigious location in the 15th and early 16th centuries. The castle’s military defences were mobilised in 1461 by Henry VI in the Wars of the Roses but as far as I am aware no fighting took place in the immediate area.

View from the Left

I have since learnt that the castle had another role in the Wars of the Roses. On June 24th 1469, Richard, Duke of Gloucester ( later Richard III) was staying at Castle Rising. From here, he wrote to an unknown correspondent asking for a loan of £100. The Duke, who was on his first campaign, had left London in such a rush that had not had time to ‘purvey’ sufficient money for his own expenses.

The rear of the Keep

It seems that castles played a limited role in the War of the Roses but I suspect that they were used as ‘safe havens’ throughout the war. Although there were no great set piece sieges, it seems that Castles were still important as a means of projecting power and threatening the local area until such time as the protagonists eventually met on the field of battle. I guess that other point is that neither side really had the resources for prolonged sieges and no doubt there was little point in laying waste to a castle that you hoped to inherit!

Another view of the entrance

I find Castles both fascinating and inspiring and my imagination is usually in overdrive as I wander around these places. One day I really am going to build one for my gaming table! I hope that you enjoy the pictures and perhaps have a chance to visit for yourself.

The view of the Keep from the surrounding ramparts

The official links can be followed here:





I hope that you all enjoy your hobby as much as I do – remember that our web site will have much of what you need! Click here to see our shop:


Happy Modelling!

Beaverette Armoured Car

I’m not sure why I am so attracted to Early War British Armour. In my youth I was obsessed with the more ‘glamorous’ German Armour and the idea of Blitzkrieg. But as I’ve got older, the quirky nature of the British Armour and the ‘Dads Army’ attitude to making the best of what they had has taken a hold in my imagination. So my focus now is building a collection representing these vehicles and weapons.

Beaverettes of 53rd Reconnaissance Regiment on manoeuvres in Northern Ireland, 1941

A perfect example of making the best of what you have is the Standard Beaverette Armoured Car. It really is an armoured car. That is, a car with armour bolted on to it. The first version of the vehicle was a Standard Motor Company chassis with 11mm steel plates bolted on to it. The steel was backed with 3 inch oak planks for extra protection. The driver could barely see where he was going and needed the help of an additional crew member to watch the roads. It was named the ‘Beaverette’ after Lord Beaverbrook, who was desperate to get some sort of replacement for the Armour lost in France and Dunkirk. The armament generally consisted of a Bren, Lewis gun or Boyes Anti Tank gun. Later models were used by the RAF for airfield defence and had twin Vickers or even a Turret from the Bolton Paul Defiant night Fighter.

The Beavette was never used overseas and production stopped in 1942. It was used mainly by the Home Guard and as has already been mentioned, by the RAF. Indeed, I first was made aware of the Beaverette when researching the ‘Rogation Raid’ on Torquay ( my home town), a ‘tip and run’ air raid that occurred in 1943. Beaverettes formed part of the towns Anti Aircraft defense that shot down 6 of the 21 Focke wulf 190 raiders.

I decided I had to have one for my collection.

Beaverette Armour car from 1st Corps

After a great deal of searching, I found that 1st Corps made a lovely model in 1/48th scale, complete with crew. The model consists of a resin body with metal Accessories – wheels, hatches and of course, the crew. It was a simple matter to wash, clean and assemble it and prime it ready for painting.

Beaverette crew painted & car primed
Basic colours added

I used my airbrush to base coat the model with Mig Ammo Khaki Green (1939- 42) MIG113. I then hand painted the camouflage using British Olive Drab (1944-45) MIG0112. I should have masked off the model and used the airbrush again but I was too lazy and it seemed easier to use a brush. I wasn’t too worried about the colour either. Clearly, a 1944 olive drab isn’t going to be exactly the right shade but it gave me the effect that I wanted. In some of the reference pictures that I found, modellers had used a green/black combo but I quite liked the version below, which looks to me like the dark green on Khakhi green used by the BEF and so I based my scheme on this.

After the camouflage, I weathered the model with a pin wash of Dark tone ink around the rivets and panel lines and then I dry brushed the model using the original camouflage colours, lightened with Iraqi sand. The tyres were painted using Mig Ammo Rubber and tyres MIG0033 and darkened with a wash of dark tone. The markings were added using a combination of generic 1/56th markings that I had spare from Warlord games and I hand painted some of them. the vehicle number is ficticious. I then airbrushed the whole model with Mig Ultra matt varnish and when this was dry, I added some weathering in the form of pigments on the sides and wheel arches.

Weathering, crew and markings added
The other side!
The front view!

I had previously painted the crew in normal British army Khaki and added them, together with the bren gun to complete the model. So another model goes into the cabinet!


Almost all of the paints, miniatures, bases, basing materials and anything that you are likely to need for your hobby are available from my shop here:


You can see our range of MIG ammo paints and accessories here:


we carry a huge range of Vallejo paint and accessories here:


We dont carry 1st Corps models but you can order them direct here:

1st Corps

Happy Modelling!

Kern Skirmishers

The War of the Roses rules set ‘Never Mind the Bill Hooks’ allows you to take Irish Kern as a skirmisher option. They were included as a nod towards their involvement at a couple of battles, notably the battle of Stokes Field 1497, considered to be the last battle in the War of the Roses. The inclusion of Kern was less of a historical requirement and more of an opportunity to add a bit of colour to players troops choices, as well as giving players a slightly different tactical problem to use/deal with.

On the face of it, a band of 6 Kern skirmishers are hardly likely to change the course of a game. But they can add to the fun and cause a great deal of mischief. Even if you don’t include them in your main list, it’s worth having a band in reserve, just in case the special event card is drawn that lets you deploy an extra band of Skirmishers anywhere on the table hidden in terrain.

special event card hidden Skirmishers!

Kern are pretty fragile. They only save on a 6 against shooting and they can only shoot ( throw Javelins or darts) a maximum of 6 inches themselves, so why take them? Well, where they come in handy is that they can move into hand to hand combat against other skirmishers. As they have the same movement as skirmishers, it’s unlikely that your opponent will be able to evade, so you will catch his skirmishers and then you will be fighting, rolling one dice for each kern against his 1/2 dice per skirmishers. So they are great at mopping up opposition skirmishers. They are also able to hide in cover, moving 16 inches regardless of the terrain, to attack any exposed flank or rear of a carelessly positioned unit. It’s unlikely that they will beat your average Billmen unit or for that matter, Men at Arms but they will upset your opponents plans and help to disrupt their battle line.

There is another risk to using these fierce warriors. Kern will pursue a beaten enemy, even if that means they go off table. They also ‘bounce’ off a unit if they dont daunt or rout the unit that they are attacking. This can be a mixed blessing as they will not stay locked in combat and can run away from a superior unit having caused their mischief. All in all well worth having a band just for the fun of it!

Crusader Miniatures Kern

I used a pack of Crusader miniatures for my Kern. There are 8 in a pack, so although that is two more than needed, the other two figures will come in useful as additional levy or as part of a larger Irish contingient.

My research seemed to show that Irish Kern often dressed in yellow tunics. Painting yellow can be fraught with difficulties as it is not heavily pigmented as doesn’t cover well. Whilst chatting to a colleague about this problem, he told me that the best colour to paint over was pink. I decided to prime the figures in flesh and to test the theory. Priming the figures with Army Painter Flat Flesh would also save a bit of time as the figures are bare legged.

Primed with army Painter flesh.

I then painted the tunics with Yellow ochre. It’s a good yellow to use as it’s not too bright. I didn’t want my Kern to look as though they were wearing High Viz jackets! I then picked out the other featuresl – hair, belts, tunics in a variety of colours – see the picture for detail. The tunics were washed with soft tone and when dry, highlighted with yellow ochre again and then pale sand as the top highlight. The flesh was highlighted with flat flesh and then basic skin tone.

Yellow tunics done.

I used dark tone to wash the leather and other areas, then highlighted with the original colour and then added Iraqi sand to get the top highlights. Bows and weapons were painted with Vallejo old wood.

Detail added – tunics painted dark prussian blue and Burnt red to add some colour.
Lone Kern ready for basing

I did some research for the shield designs but decided that they wouldn’t have anything too sophisticated, so I hand painted the basic designs shown. I did consider painting a portrait of Phil Lynott on one of the shields, just so that I could sing ‘The Boys are back in Town’ when ever they charged out of cover into attack but decided my painting skills weren’t up to the job!

The finished Kern War band

I also made a minor conversion to one of the Kern. I thought that one figure with his foot on an opponents head was enough, so I removed the head on the second figure with a pair of clippers and added in an appropriately sized rock!

So another unit is added to my army. Am I finished now….? Well not quite. The next project will be to paint a couple of ‘rabble’ or levy units. I’m in no rush though, there’s plenty in the painting queue!

Almost all of the paints, miniatures, bases, basing materials and anything that you are likely to need for your hobby are available from my shop here:


You can see the range of Crusader miniatures that we think are suitable to for the Wars of the roses, along with the rest of out Never mind The Bill Hooks range here:


You can find all the Vallejo Model colour paints here. If you don’t want to browse, just enter the paint number into the shop search bar;


Happy Modelling!

Zulus at Balaclava

In the final battle of my gaming weekend, we played a Zulu’s vs British battle. The encounter was fictitious, although the battlefield layout was based loosely on the Battle of Balaclava from the Crimean War, with the Zulu’s playing the Russians. We have used this format of taking a battlefield from another period with great succes in our other games. It throws up some interesting problems for both players and of course some good talking points during and after the game!

Zulu’s scout the battlefield.

We also used the rules written by Andy Callan for Jacklex Miniatures ( Mark’s Company). They are available as a free download from the Jacklex site here:


Once again, Simon drew the short straw and was playing the defending British encampment. He was certainly low on manpower to defend the camp but help was on the way. The question was – would it arrive on time? The Zulu army consisted of 7 large regiments of 50 Zulu’s each. Although the units are huge compared with the British, the simple but clever morale rules help to even things out. The large Zulu units make the game look fantastic though and give some idea of scale as well as intimidating the opposition!

The battlefield set up

Mark had done a superb job in painting and organising all of the figures and of course supplied the scenery for the giant sized gaming table. To add some extra atmosphere, Mark put on the Soundtrack from the film Zulu, and with the two of us providing the Zulu war cries, it was game on!

The initial positions – the British defend their camp

The battle commenced with the Zulu’s left horn of two regiments entering the battlefield to attack the forward gun emplacements. The rest of the Zulus, would only arrive on the throw of a dice, the ‘Head’ of three regiments of Zulu’s being the next in turn. The first two regt’s of Zulus advanced at speed, quickly overwhelming the first gun emplacement, putting the supporting Native Natal contingent to flight and moving on to engage the next gun emplacement.

The Zulu’s charge the guns!
The gun emplacements are quickly overwhelmed
The British firing line advances but the Zulu’s move around the flank!

The victorious Zulu’s left one regiment engaging the remaining gun emplacement, whilst the other regiment, rushed down the left flank towards the British encampment. The three companies of British regulars were drawn towards the battle for the surviving gun emplacement. With hindsight, this was a rash move, as the other Zulu regiment scooted around the back of the hill covering the flank of the camp before any determined resistance could be organised. The Zulu’s poured into the camp, over running the limited defence and proceeded to loot . A Royal Navy detachment managed to get away and after some time they began to subdue the Zulu’s but the damage had been done.

The Zulu’s are in the camp!

The main bulk of the Zulu force ‘ the head and chest of the buffalo’ in the form of three addition regiments were now attacking over the front ridge and charging the forlorn British firing line. There was a glimmer of hope, The relief column had finally arrived and by a stroke of luck it was four companies of British regular infantry. They immediately formed a firing line and attempted to support their colleagues further out on the battlefield.

More Zulu’s are on the way!
Steady lads – open fire, mind your marks!
Reinforcements have arrived!
The Zulu’s charge in!

Alas, they were too late. the Zulu’s swarmed into the firing line and after a brutal fight, the line was broken, with the British forced into forming a defensive knot. More British reinforcements now arrived in the shape of the irregular cavalry and an artillery detachment but it was too little, too late. The British centre had been crushed and wiped out to a man. The camp had been looted and the supply base smashed, it was time for the Zulus to withdraw. Even better the Zulu’s had achieved this with just 5 of the 7 regiments available. The right horn of the Zulu army didn’t make it to the battle – perhaps they were diverted by the action at Rorkes drift….

The British crumble under the assault!
The survivors attempt a last stand.
The Zulu’s are victorious!
The British are overwhelmed…

It was also time for us to head for home after a fantastic weekend of gaming. Thanks again to Mark of Jacklex miniatures for not only hosting the games,providing us with superbly painted and organised armies but for his wonderful hospitality.


I hope that you all enjoy your hobby as much as I do – remember that our web site will have much of what you need! Click here to see our shop:


If you would like to see the classic range of Jacklex miniatures, click here:


Happy Modelling!

Trafalgar- A wargaming weekend continued

My last blog article told the story of our refight of Vittoria. The game had lasted well into the early afternoon and so rather than start another large battle, we decided that something less serious was required. Andy Callan, is working with Wofun, a company that specializes in laser cutting 28mm gaming figures into acrylic plastic. The Company uses artwork by Peter Dennis. If you have any Osprey books in your collection or have bought a Perry or Warlord boxed set, the chances are that you are familiar with Peter’s excellent work. The combination of Peter Dennis’s artwork and the simple design of the acrylic figures mean that using the Wofun kits, you can produce a table ready army in a matter of an hour or so.

Admiral Collingwood (well, Steve Wood) surveys the enemy fleet!

Andy’s role with Wofun is to produce simple rules to use with the figures and as a result, he often receives samples of the latest Wofun products. He had recently acquired the Trafalgar boxed set, which features every ship from all three fleets present at the Battle of Trafalgar. It took about an hour to assemble the 60+ ships and we were ready to refight the battle. Andy hasn’t actually produced the rules for this set yet but over the course of lunch, he knocked up a set of simple rules that would give us a nice straight forward game.

There’ plenty of room on the table! The ship in the background is ‘Africa’

Our host, Mark, has a luxurious wargaming set up, including a massive 17x 8 foot table that uses carpet tiles for the base scenery. It was a simple task to relay the table in Blue carpet tiles and hey presto, we were ready to go!

Admiral Mark signals his fleet! ‘Get stuck in boys, last man in, buys the drinks!’

We chose admirals by drawing lots. Unfortunately for Simon, he drew the French and Spanish fleets – he was in for a difficult battle. As regards movement, the French and Spanish ships were given limited scope for maneuvering. We decided that the fleets would stay in the same relative position other than closing with each other, so forward movement was not allowed to any great degree – we didn’t want the ships to disappear off of the table! The French and Spanish were also at a disadvantage with firing, requiring 6’s to hit at anything over medium range, allowing the British fleet to close. The British had the advantage with their first broadside and so were encouraged to wait to open fire.

The French and Spanish open up at long range.

I’ll let the pictures tell the story of the battle. With the odds stacked against Admiral Simon, the Spanish and French were always going to struggle. Simon made things even more difficult by achieving the world record for rolling dice without getting a single 6! At one point, we actually checked to make sure he had 6’s on his dice!

The two British Fleets bear down on the Enemy.
Close action! Nelson gets to grips with the enemy
Collingwood prefers a more stately approach!

So the two British fleets, under Collingwood (me) and Nelson ( Mark) closed on the enemy and when in close range, opened with a devastating Broad side. As the British cut the Spanish and French line, raking the ships as they went, close combat ensued but by then it was very much over with a large number of the enemy ships out of action or smoking hulks! As expected, the fleet led by Nelson was first to contact the Enemy and was rewarded by forcing the French flagship to strike his colours.

The enemy fleet is raked from stem to stern!

Fortunately, Mark, who was playing Nelson did’nt get shot so I didn’t have to kiss him…..

Next up, Zulu’s at Balaclava!


I hope that you all enjoy your hobby as much as I do – remember that our web site will have much of what you need! Click here to see our shop:


If you would like to see the classic range of Jacklex miniatures, click here:


If you would like to see the range of Wofun products, Click here


Happy Modelling!