A short and mixed blog post this week. Just to record that my Royal Horse Artillery Battery is now complete and ready for action!
I have been very busy though, but the projects that I have been working on have yet to come to full fruition so I’m not in a position to write them up!
I have completed an article for the next issue of Wargames Illustrated, reviewing the new Black Powder rules but I don’t do spoilers so if you would like to read it, you will have to grab a copy of the mag – incidentally, Arcane Scenery send the Magazine out post free, worldwide, so no excuses for being able to get a copy. Mind you, I wont be offended if you decide that my article isn’t a big enough draw…
Inspired by my current reading, I have put together a small Black Powder Scenario to start to use the new rules with my gaming friends. We are due to play this through tonight and so I am not yet able to bring you the battle report. I am concerned that it is overly ‘asymmetric’ but as I am playing the Prussians, It should be OK…. Here’s the briefing for the players:
Dear General Reille,
You are commanded to lead the advance Corps into Belgium to split the Allied and Prussian Army. Having crossed the Sambre successfully and moved past Charleroi you have encountered a small force of Prussians that are holding the route onto Brussels as well as preventing access to the Brussels – Liege road. You must push on and brush aside these defenders. Time is of the essence.
Your scouts have informed you that the Prussians consist of approximately 2 brigades of Infantry, some artillery and a small brigade of Cavalry. There are other Allied and Prussian units in the area but you are confident that it is unlikely that they will give support.
The Prussian detachment has already deployed and is barring your advance.
You have one brigade of 3 regts of Light Cavalry already in position as well as one brigade of Infantry (including one light infantry battalion). These units do not have artillery. They are deployed as you wish anywhere within 8 inches of your table edge.
As the attacker, you will have the first move.
On your turn two you may deploy an additional brigade of 4 Battalions + One Artillery piece OR a brigade of 3 regiments of Cavalry + One Artillery piece of your choice. They must enter the centre of the table through a 12″ window depending on orders thrown. All French units within 12″ of their own table edge (on or off the table) will benefit from a re roll in the case of a failed order. Blunders excepted! Your command level is 8 – no ‘pa de charge’ but column movement bonuses apply.
On turn three you may repeat the above, and so on until the end of the game.
It is not possible for the French Army to be Broken….French Brigades that are broken will Rally automatically at their table edge and any casualties reduce by one. Routed units will be removed and will not return.
All French INFANTRY units will roll off disorder on a 5+.
Victory will be achieved if you can remove the Prussian barrier before turn 5….
Good Luck – the Emperor is watching….
I will report back if it works.
Back to the painting desk, I have the Foot Artillery crew on the go to complete my Artillery project. Some progress was made before a certain new game started a new itch to scratch! I am lucky enough to be close to the new games in development at Lenton in the heart of the Nottingham lead belt, and rarely comment on anything before it is released. However, The new game from Warbanner, Mortal Gods, A Test of Courage, is currently being play tested and I just happen to have an old box of War Games Factory Greeks on the Kit pile… It wouldn’t hurt to put a few test pieces together now would it?
More to follow!
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