The Battle of Bitteburg Part 2

In the last report, I explained the background and set up to our fictional game ‘The Battle of Bitteburg’ In this article, the focus is on the battle itself. As a player, it is quite difficult to write an entirely impartial view of a battle. Not only are you very involved with the battle as it unfolds around you, but it is easy to lose touch with the detail of what is happening elsewhere. In my case, I could see what was happening to my immediate left and right, but our far right wing was very much out of sight. I could only rely on the reports of the general commanding the Division there. Those reports tended to be somewhat vague. When asked how it was going, the standard reply appeared to be ‘OK’. There was very little detail to flesh out the situation and to be fair, once I had ascertained that things were OK, I was happy to focus on my own problems!

Now if I was having trouble working out what was happening on a large wargames table, goodness knows how they managed it in real life! So with that in mind, on with the battle report.

Turn 1. The armies advance

Turn 1. The armies advance

Turn 1. Having started the game with a blunder on the far left wing, the Allies seemed to hesitate as orders were failed all across the left wing and the two divisions involved simply stalled. On the French side, progress was much faster as the whole Army advanced in good order, taking up positions in the woods and buildings that occupied the centre of the table. On the Left, the French advanced in good order to the river, taking advantage of the confusion in the Austrian Division. The only firing was from a solitary British rocket battery. No casualties were inflicted but the French were rattled at the range and potential damage that could be caused.

Turn 2 French advance to the River

Turn 2 French advance to the River

Turn 2 saw the Allied army making slow progress forward, with the first reinforcements arriving on the battlefield. On the left, the Austrians had started to sort themselves into some sort of battle line. The Prussians had occupied the village in the Austrian deployment zone and the rest of the Prussian brigade in this sector attempted to bolster the weaker wing of the Austrian Division. In the centre, the British and Hanoverians had successfully advanced and joined with the main Austrian force on their right. The French in reply, continued with their remorseless advance, their army looking the more cohesive of the two. The first Cavalry skirmish resulted in a minor victory for the British Hussars as they shook their French equivalents forcing two French Cavalry Regiments to retire shaken.

Turn 3 French cross the river

Turn 3 French cross the river

Turn 3 The battle for the centre

Turn 3 The battle for the centre

Turns 3 and 4. As the armies closed in the centre, the action really started and the game began to take shape. On the left an Austrian Cavalry charge ended disastrously, with the Austrians being soundly beaten both in the initial combat and the follow up move, resulting in the loss of a brigade of heavy cavalry. This allowed the French army to confidently cross the river, putting even more pressure on the Austrians. Left of Centre, the British and Prussians closed with the French, initially with some success as a French Battalion was broken by fire power and many casualties were inflicted. The French reply was equally devastating, with the Somersetshire Battalion broken and the Prussians occupying the village hammered by artillery fire and forced to evacuate. Frustratingly, the main body of Austrian troops in the centre, commanded by the Supreme Commander were struggling to move and make their numbers felt. The ‘Grand Battery’ of 5 guns that had been set up was largely ineffective and was becoming masked by Allied troops, limiting the targets available. On the far right things were going ‘OK’…

Turn 4 French are pushed back on the right.

Turn 4 French are pushed back on the right.

Turn 4 things are getting hot in the center

Turn 4 things are getting hot in the center

Turn 5. The Austrians on the left were trying desperately to hold back the advancing French but refused all aid offered. They were convinced that the tide would turn and that Callans first rule of wargaming, ‘He who crosses the river first will lose’ would apply. The British and Prussians were ready to deliver a killing blow to the French Centre. Unfortunately, the firing was ineffective and the French weathered the storm, their morale intact. Once again, the Superior Austrian forces in the centre were unable to engineer a break through and the majority of their forces were snarled up in the rear of the battlefield. Meanwhile, on the right, the Austrian division had pushed forward and although four battalions were forced into square they had effectively bottled up the French on this wing.

Turn 5 The pressure mounts on the Austrian Right

Turn 5 The pressure mounts on the Austrian Right

Turn 6 The British are held - The French Cavalry plug the gap

Turn 6 The British are held – The French Cavalry plug the gap

Turn 6. Left of centre turned into a blood bath! A whole British brigade was broken and effectively wiped out. The French also lost a brigade but managed to retire in good order as replacements were on hand to cover them. The Prussians in the ‘hinge’ were also severely mauled and on the point of breaking. The Austrians on the left were now crumbling in the face of the French advance. The French had now secured all of the river crossings and were moving up the reserve artillery. In the centre, the main Austrian army remained deadlocked, unable to exploit the few small gaps that had opened up. At least over on the right things were ‘OK’…

Turn 6 The French cut the hinge

Turn 6 The French cut the hinge

Turn 7. The French tighten the noose! Despite there being clear gaps and weaknesses in the French line, the Allies seemed unable to exploit them or break through. A clever redeployment of French Heavy cavalry plugged one gap and the continued arrival of reinforcements kept the allies on the back foot, penned to the edge of the Battlefield (table!). The Austrian Left flank had all but failed and was desperately holding on. The Prussians holding the ‘hinge’ between the Austrian and British divisions were now on the back foot, holding as best they could. The strong Austrian centre had pushed forward but was unable to relieve the pressure on the left. The only good news was that these Austrians were now in contact with French forces on the right and the Allies right wing was now secure and making progress.

Turn 6 at last the Austrian Centre is on the move

Turn 6 at last the Austrian Centre is on the move

Turn7 the Austrians threaten the French Flank

Turn7 the Austrians threaten the French Flank

Turn 8. There’s a certain look that winning players have as the game swings in their favour and I could see it across the table. The French confidence was high, their strategy had worked, the dice had not been too unkind and the end was in sight! On the left, the Austrian division was fading away and to make matters worse, they had been cut off from the rest of the army as the French had now secured the village guarding the  ‘Hinge’. The British and Prussians had been badly mauled, losing two brigades of infantry and were effectively pinned with their left flank badly exposed. The main Austrian force in the centre was largely untouched but had been unable to fully deploy or break through any gaps that appeared in the French lines. The only good news for the allies was that things were ‘OK’ on the right… Well, to be fair they had steadily fought their way into a winning position but were unlikely to be able to influence the outcome of the battle.

Turn 8 The Austrian right pushes the French back

Turn 8 The Austrian right pushes the French back

With the French winning in two sectors, drawing in one and only under pressure on the far right wing a victory was declared and once again, Napoleon had triumphed. The Allies were retreating in reasonable order although, it was possible that one wing of the army would be entirely lost in the retreat.

Turn 8 Napoleon watches the French advance

Turn 8 Napoleon watches the French advance

It was time to mull over the battle, the victors enthusiastically planning the next meeting, the losers holding a ‘post mortem’ to work out what had gone wrong!

We will be back again in the New Year!

 

The Battle of Bitteburg 1816

Once every three months or so we play a ‘mega’ battle where all the units that we have painted are placed onto the table. The last battle that we fought in this way was our Waterloo tribute, on June 13th. The battle of Bitteburg was the follow up played on Sunday 22/11/2015. We don’t get too vexed about how many troops are on each side, as long as they are painted , they are on the table! We are also quite lax regarding uniforms. I know that purists will find this difficult to accept but provided the troops are from the Napoleonic era, we are quite happy to mix Peninsular Uniforms with Waterloo issue. Likewise early revolutionary French will face off against 1815 Prussians. We even had a battalion of Caribbean troops to bolster the Allied numbers…

The scenario was as follows:

Following Napoleons victory at Waterloo, the Allies were able to retreat in good order back into Belgium, holding Napoleon back from capturing Brussels. The Allies were however, in no position to go back onto the offensive. Despite his victory, Napoleon was prevented from further pursuit of the British and Prussians by political unrest at home and again had to return to France to settle matters once and for all. Meanwhile, a combined Austrian/Russian Army was approaching from Germany and reinforced by a small Anglo Prussian force, threatened the borders of France. Napoleon swiftly marched out to meet the oncoming army and battle was joined just outside the town of Bitteburg.

First Table set up - note scenic cloth

First Table set up – note scenic cloth

We were using the basic Black Powder rules with a few of our own additions and modifications. There were four players on each side. Each player commanded a Division made up of between 3 and 6 brigades of Infantry and cavalry with the appropriate artillery support.  In all there were over 3000 figures to go ontyo the table! The French deployed their forces first, with the Allies responding. However, all players could only deploy half of their division, the rest following on, one brigade per turn at the Divisional commanders discretion. One player on each side was appointed ‘Army Commander’ and was given the ability to issue one additional order to each division ( four orders maximum) to any unit or brigade that had either not moved or failed an order to move. The Army Commanders rating was 9 and these orders were unaffected by distance to the unit. (We assumed a very fast ADC would issue the order!) However, the Army commander was still required to pass the order on a dice throw as usual and of course, subject to the ‘blunder’ rule.

Apart from adding to the fun, the idea of the extra order was to create a pause at the end of each turn so that the players would get a feel as to what was going on else where in the battle. In addition it ensured that all four players on each side kept in turn with each other.

The Zig Zag Table set up. Pete takes a break before deciding whether to place more cover on the tables!

The Zig Zag Table set up. Pete takes a break before deciding whether to place more cover on the tables!

Rather than lay the tables out in a straight line, we adopted a zig zag shape to create some ‘pinch points’ on the battlefield. This gave us about 26 feet of deployment area per side! Scenery was set up by three of us the day before the battle and placed arbitrarily to break up the battlefield without giving either side a particular tactical advantage. We modified the rules regarding fighting in buildings to make it easier for assaulting troops. The first round of combat would be fought as per standard Black Powder rules. If the defenders won the combat, the assaulting troops would immediately recoil, regardless of the outcome of the morale role. If the combat was a draw, the troops would remain locked in combat but the defenders would have their save modifier reduce from 2+ to 1+. In the event that the attackers won, the it was assumed that they had fought their way into the building and subsequent rounds of combat would take place subject to normal combat rules with no further advantage to the defenders. The aim was to encourage the assault of buildings!

The last of the Allies are deployed

The last of the Allies are deployed

With all of the above in mind, the troops were deployed, the Allies had the first turn and The Austrian Commander on the left wing gave his first order of the day… and with the first roll of the dice, a double six! A blunder! The omens did not look good for the Allies…

All troops deployed - let battle commence!

All troops deployed – let battle commence!

To be continued.

Napoleons Carriage on the Workbench.

Napoleons Berlin Carriage

Napoleons Berlin Carriage

It was some time ago that I mentioned that I was about to start work on Warlord Games version of Napoleons Carriage – see my blog entry ‘A Confession’ . I was hesitating to start the project for two reasons. One, I was struggling to find the information that I needed regarding colour scheme etc and two, I had decided that I wanted the door to the coach in an open position for reasons that I will explain later.

Well, I’ve tracked down a brief account of the famous carriage. I didn’t have to look too far – on page 419 of the book ‘Waterloo Companion’, by Mark Adkin is a short description of the coach and how it was used. Incidentally, Mark Adkins book is a must have item for any Napoleonic Wargamer. If you haven’t already got it, then put it on your Christmas list now!

Waterloo Companian

Waterloo Companion

The carriage is described as ‘ a large green carriage’ used by Napoleon as a mobile command post. It had strength, stability and manoeuvrability and was weather-proofed. It must have been quite a large affair, as one seat across the back was partially partitioned so that two persons could work, without being thrown around. Opposite was a lockable cabinet that could be converted into a writing desk. There were other cupboards containing everything that Napoleon might need. A silver chronometer hung on one wall and Napoleons seat could be transformed into a bed!

Napoleons Coach assembled.

Napoleons Coach assembled.

The Warlord Games version is clearly not a scale model of this actual coach but is a very good representation as far as a wargaming piece goes. Which leads me to remind myself that I am neither interested or capable of making a detailed scale model of this subject, merely a passable representation that will look good on my wargames table as an objective or conversation piece. In this respect the Warlord Games model is an excellent model.

Napoleons Coach under coated - dare I take a scalpel to it?

Napoleons Coach under coated – dare I take a scalpel to it?

The real coach was captured and plundered in the chaos and confusion after the battle of Waterloo. Indeed on the 19th June 1815, Commissariat officer Tupper Carey passed it, still surrounded by Prussians ‘scraping and sifting the ground, in consequence of a report that some diamonds had fallen from their settings in the night scramble’. Although the Prussians stripped and plundered what ever treasures were aboard the coach that day, the coach itself was returned to England where it eventually ended up in Madame Tussauds in London but was destroyed by fire in 1925.

So having decided that I would like to build the model, I decided that I would depict it as being captured after the Battle of Waterloo. In my minds eye, this would simply involve the Carriage being halted by the Prussians and the start of the search for plunder. It is quite an ambitious diorama for me to build and I suspect that it will take some time. The first task was to see if I could safely remove the door of the coach. Using a new, sharp scalpel blade, I carefully cut around the frame of the door, both inside and out. Fortunately, Warlord Games use a good quality resin, rather than the cheap & nasty brittle sort used by some manufacturers, so after about 20 minutes of patient cutting, the door was safely removed!

Napoleons Coach - door removed

Napoleons Coach – door removed

And that’s about as far as I have progressed with this particular project. I think that it will take me some time before it is actually completed. I intend to paint it in stages and the horses are the first on the painting table. Having undercoated them, I’ve given them a coat of light grey, the idea being to gradually highlight them up to white. I’ll post updates as I progress with the painting.

The horses get their first coat of paint.

The horses get their first coat of paint.

New Range of Scenery.

Full-henge

Full-henge from N-FX & Arcane Scenery

We have been working on a new range of scenery with our good friends Nick and Tash at N-FX. The plan is to offer a comprehensive range of scenery for war gamers in all time periods and genres.  A rather ambitious task but something that we have been keen to do right from the outset of the business. I guess the clue is in our name.

We already have a few unbranded products that we are able to resell under the Arcane Scenery name and we will start to bring all of these together so that they are more accessible to customers, along with a bit more help as to how best to use the products. Again, a pretty obvious thing to do but a massive task in itself.

The other issue that we have been wrestling with is that of pricing. There are some items that we can buy in from other suppliers such as pet shops, DIY stores, florists and other miscellaneous sources that we know will be invaluable for Wargames – I use many of these products myself. The thing is, will customers be prepared to pay the addition cost for the convenience of having these items in one place and being able to buy in suitable quantities or will they feel that they are being taken advantage of?

A good example of this dilemma is illustrated by the product, Basing Sand. Lets face it, it’s just sand! You can get it for free if you visit the beach. Or, if you go to a builders merchants, you can get a 10kg bag for about £5.00. There will be enough to last you a lifetime of basing! The other alternative is that you can go to  a model shop and pay £5.00 or so for a small tub of the stuff. I guess, it is up to the individual which option that they choose. You either pay for the convenience or you get a hernia lifting the 10kg bag into the car!

I have digressed somewhat, back to our Scenery range. We decided that we would start our range with subjects that would support and fit with our DeeZee range of Ice age/prehistoric animals. We also wanted something that would be a little bit different. So we have started with a range of  Neolithic ‘buildings’ and constructions.

Stone circle on Dartmoor

Stone circle on Dartmoor

I have long been fascinated by these ancient structures. I was brought up in the West Country of England – Dartmoor has many stone circles, standing stones and stone bridges that I visited as a child and picnicked next to! That led to my interest in other such structures, Stone Henge, the Avebury Stones, and more further afield, the Moai on Easter Island. As a teenager of the ’70s I was also sucked into the writings of Eric Von Daniken who postulated that some of these monuments were made by visitors from outer space. All very entertaining, if now somewhat daft, but great background for Pulp gaming.

Moai and Lucid Eye Neanderthal Chief

Moai and Lucid Eye Neanderthal Chief

We have launched the range with four subjects, a Moai, our version of  a stone henge and two burial cairns. There is of course more to come, so that you will be able to create a complete themed look for your gaming table or just make a one off feature. I think that the scenery will be suitable for any sort of fantasy, pulp fiction or science fiction themed game. Of course, it will be ideal for an ice age or Neolithic setting.

Small Neolithic Burial Cairn

Small Neolithic Burial Cairn

In designing the range, we have deliberately not gone for exact copies or scale models of subjects but produced our interpretation of the subject. The pieces are sized with ’28mm’ figures in mind but would be suitable for other scales. We have also ensured that there is plenty of texture on the models that can be brought to life with a simple dry brush technique when painting them.

single-henge-with-figure

Single Henge

I hope that you will enjoy these pieces and find them useful for your games. The range will grow steadily to encompass some of the more fashionable war games periods, Napoleonics and World War Two spring to mind! Over the course of my blog, I’ll put together a few articles showing how I painted and based my examples. In the meantime, if you would like to have your own ‘henge’ or Moai, click here.

Hello Sailor!

Royal Marine officers

Royal Marine officers

Perhaps a subtitle of ‘Where’s Wally’ would also have been appropriate – you will see why later. This weeks blog will be a bit of a short one. I’ve been diverted from the painting table by a number of distractions, from family weddings to a nasty cold and I have been working on a set of Black Powder campaign rules for the club. However, I have made some progress with my shore party of marines. Having completed 16 Royal Marines, my next task was to start on the Foundry Shore party and Boarding party sets. The Former contains two Royal Marine officers as well as some well armed sailors, the later pack, just some mean looking sailors. Finishing these would complete my raiding party.

Sailors join the action!

Sailors join the action!

As you can see the first batch of officers and sailors are just about completed with the basing to finish. I also have 4 more sailors at the ‘Dip’ stage- although I actually paint the quick shade on. That leaves another 4 to paint in the coming week and then it is on to my next project. I have been a bit lazy when it came to researching the sailors ‘uniforms’ and just copied the painted versions on the Foundry web site. To be fair, although sailors were issued with some sort of basic kit, from what I have read they made their own clothes and wore what was available. There was a bit more of a relaxed attitude taken to their appearance than to the Royal Marines on board. So when it came to painting the soft hats of the sailors, I went for a nice stripey design which in hindsight does look a bit like a night cap or a ‘where’s wally’ hat! Sometimes things dont turn out quite as I planned but I don’t plan to repaint these. It will no doubt amuse my friends when these figures do appear in battle…

Where did you get that hat?

Where did you get that hat?

For the time being, these figures will go straight to the cabinet, although there is a chance of an appearance on the table later in the month. For now though, they are part of my growing Caribbean/Naval force.

The last of the shore party to be painted.

The last of the shore party to be painted.